Due to having to spend a rather silly amount of time stuck with an iDevice to supply the majority of my gaming needs (alongside my friendly neighbourhood Vita anyway), I sort of got round to thinking that with the rate of videogame releases it’s so much easier for games to get lost down the back of the sofa that didn’t really deserve to get lost down the back of the sofa with one of these things.
Which is kinda disappointing! I mean there’s games that maybe if you’ve been around a fair while you’ll be fully aware of but it’s all so transient and made more so by the way the App Store is now (rather horribly) structured. Are you making a million a day with your ARPU, LTC, PCCU, RIP, NOB metric-enhanced F2P child exploitation machine? Sorry did I say child I meant so say whale, sorry, sorry, sorry. This app store is for you, y’know? If not, you’re consigned to the outer hell of a couple of not really rotated often feature slots and hello, it’s the new releases for a week, sorry old games. Maybe occasionally someone might mention an older game but in the main, down the sofa the game goes. It’s all new new new and this is how we like it because, I dunno, where was I? My attention span’s not what it used to be. Who are you again?
Naturally it’s not a problem unique to iOS, other stores share it to a lesser or greater degree and it’s almost unavoidable. But! Other stores do at least, from time to time, try and give older things a bump up. Maybe it’s a Steam sale, maybe it’s a massive store discount for a day, it’s only really iOS that loses stuff down the sofa -by design-. So what can we do to keep games from getting lost down the sofa? We can mention them, right? Keep them alive via the power of actually talking about them and saying “you know, I like this game”.
I’ll start it off tomorrow, OK? Now bear in mind that as some of these are old, they might be a little bit on the messier side, maybe they’re iPod/Phone only, maybe the loading times are a little bit WTF due to cramming stuff under carrier limits for those extra sales, maybe they’re clinging to the now deceased OpenFeint where other games found themselves GameCenter’d to the hilt but they’re worth your time and they don’t deserve to get lost down the sofa. That’s what matters here.
And until we learn to respect our recent game history more, let’s keep talking about these things and mentioning them.
Tomorrow, I’ll run ten games on iOS that don’t deserve this fate, feel free to keep this sort of thing going, y’know? Let’s keep games alive.