Category Archives: Retro Remakes Vault

We’re changing

Times have changed and I guess it’s time we moved along with it. Retro Remakes as we know it is dead.

That’ll come as no surprise to most people, our posts have got slender and slim on the ground in recent times. Mainly because there really just isn’t that much remake news anymore and adding mentions of often tatty commercial remakes doesn’t seem like the most enticing of prospects. Cheekily posting about non-remakes always felt a bit of a guilty abuse of power. No more.

The wonders of the democratisation of game development has brought with it new things, old people moving on to new things and it’d be rude not to follow them.

So that’s what we’re going to do. Reborn anew. Soul of a robot videogame. Probably should have done this a while back but still…

We’ll still post about remakes as and when they pass our way, we’ll still post about cool retro inspired stuff only now we can do it without feeling like we’re sneaking it in against the sites modus operandi. We’ll try and keep it to free and cheap stuff too wherever possible and with a focus on the hobbyist side of things. That’s the sort of thing we like to play so it makes sense to post about these things.

But also to have a site where we can tell you the Ovine boys have made an iThing game or a site where I recommend Proteus with all my heart? With posts about games? With posts would be a start, I know. We’ll have them from next week. Mark the 13th in the diary or something.

We’ve been hammering this out on the forum for a few weeks. Come in and have a chat about it if you want. Let’s rebuild this thing bigger, faster, harder, stronger MORE.

We’re gonna camp out here for a few weeks, still on the RR domain before moving over. The old archives and RR stuff will still be available, all the old domain names will still work but so will the new one. Welcome to owvideogames.com folks, we hope you like what we’ve got up our sleeves and if you’ve got a game you think we’d be interested in? Let us know.

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Rocky Memphis

“There’s no point in making games like this anymore.”

So sayeth random commentator on another site. Obviously he’s stupidly wrong. Unless we’re talking about using a C64 colour scheme which is quite obviously wrong. It should be Speccy all the way but what can you do, eh?

A 700 room epic platform time trial explorofest-o-matic coming soon from Mr Smila and Mr Stu.

Here’s a video of the behatted friend of Rick Dangerous only less poo in action just below the jump and the forum topic is here.

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Ascii Magick

Gargoyle’s Heavy On The Magick, re-rendered in glorious ASCIIvision. Or Spraydough’s latest work in progress that you can follow on the forum here.

When the lazy sod updates the topic, obviously.

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Curse Of Monkey Island

In possible “asking for it” corner but hey ho, we shall see. The lovely idea of remaking Curse Of Monkey Island proper SCUMM style.

Follow the link for the latest beta version.

Pointed out by our lovely forumite, rheenen and pic via The First Hour.

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MooD

via Tim.

Doom3 reimagined pixel style. Posted mainly because I adore the trailer.

More info on TIGS.

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Loony Ledges

I’ll admit, I’m really looking forward to this dropping. It looks fabulous.

A BBC B styled platform game is right up my street.

Still a work in progress but you can follow that progress on our forums right about here-ish.

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Pirate Kart II

529 Free Awesome Games!

Stand aside Cassette 50. STAND ASIDE.

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GameCity Nights

(pic via GameCity’s flickr stream)

So, yesterday myself, Minion and ToreSupra wandered down to GameCity Nights to see what it’s all about.

I was, unfortunately, a bit of a mess by the time I rolled up there. Generally, I don’t travel well anyway (as the missus will reassure you) but between a week with a distinct lack of sleep, a 6 hour coach journey where the coach turns up incredibly late and then toddling as fast as my little legs can take me to Antenna, guided ably by Mrs Bob on the phone for directions I certainly wasn’t even remotely close to my best. I think a bearded sweaty mess with a backpack would be a fair description.

However, any stresses immediately relieved by stumbling in to cries of “Ooooooh, here he is” from the Minster and immediately being flocked by the lovely organisers to get set up as fast as possible. Which we then did. Min dealt with the PC side of things, I took the Macwanker corner. Because someone had to, really.

Rather than go down to show off my stuff, which to be fair I get plenty of opportunities for, we opted to show off Min’s stuff and some not entirely random selections of the work of RR-ites.

So on display from the Retro Remakes camp during the night were Min’s Star Wars, Empire Strikes Back, Space Cabbage and Pheonix. (Due to framey-use on site, no individual links but here’s Min’s homepage), Stu and Smila’s Ultimate Bruce Lee and Quantasm, TCK’s COBEX, Kuto’s Typhoon 2001 and of course, at some point you have to regale everyone with the story of War Twat whilst blinding random passers by.

And by “on display” I generally mean “indulging in our own personal high score competitions with…” which is what happens when you let us lot loose in a room.

On display from the not-RR camp we got a glance at BlindGirl, a game I’d not had chance to look at yet on XBLIG thanks to life taking over. I really must write something up about it at some point and AVOID (short version – it’s a multiplayer Squares2).

Normally, when I roll up to something like this I’ll end up with a camera full of photos. With GameCity Nights my camera ended up stuck in my pocket being forgotten about because, well, here’s the great thing about GameCity Nights…

It’s highly relaxed and we spent most of the night just chatting. Which, y’know, any right minded person will tell you is far more fun than booth-babing it. Sure, you’re on hand if anyone wants to ask you something but that’s so far from a priority it’s silly. Enjoying yourself there takes absolute priority and for that alone I’d really recommend that if you can drag your arse down there, you do so.

It’s a good night and the gameiness stuff doesn’t take precedent over the social aspects.

Helped along by some seriously good company, one of the most relaxing nights out you could ask for punctuated with the odd bit of fun stuff to do and the panel.

Ah yes, the panel.

It was Doctor Who Adventures night so on hand, Mr James Moran, Charles Cecil and Anwen Aspden compered by One Life Left’s Simon Byron.

To be fair here, I’m more used to places where wot you get some indies in the room together and a level of candidness you can’t really apply once you get further up the mainstream ladder so despite the best efforts of everyone involved to spark it up a bit, for me on message stuff is always going to be a bit bland. At times I felt like I’d wandered into an episode of Dr Who Confidential (“we’ve got a wonderful team doing wonderful things and everyone is wonderful etc…”). That said, it was entertaining enough and getting a glimpse at Sumo Digital’s pitch reel for the Adventure Games made it all worth the while.

It was the sort of pitch reel you watch and end up thinking “yup, if *I* was making the decisions, I’d have picked that”. Good stuff, they really had nailed the show down rather beautifully.

A short Q&A followed with some general questions from the audience and the internets but y’know, when most answers are going to be “we can’t really say anything about that” there’s not a lot further you can take that sort of thing. A shame in one way but a not entirely unexpected one at that.

The three of us ducked out for a ciggy and chat outside for a while and wandered back into a Dr Who themed game of Consequences. We didn’t take part as I’m not allowed paper and a pen (or MSPaint or anything that I can draw on) at events after the Coders Workshop incident(s) about 5 or 6 years ago involving a kids art package and the drawing of manbits everywhere and no-one wanted to be that person who stood up at the front and instead of reading a story out had to say “and Bob has drawn a cock here”.

The winning entry is here for anyone wondering exactly what madness this entailed. A close second place must surely be the team who managed to have the ending to their story entirely in German and had to swap speakers to read it out to the crowd in a moment of lovely accidental performance art madness.

Then it was back to shifting between the bar and chatter for a while before the three of us had to peg off (ah, being a parent is so much fun…) into the night. Or in my case, into a long and torturous return journey that saw me land back home at gone 10am the next day. No matter though, a minor suffering to endure for a fine night with some fine people at a fine venue.

If you’re in the locale or y’know, a lunatic like me who fancies a bit of a trek, and there’s a GameCity Nights on – go there. Really. It’s lovely.

Even with the hellish travel, I had a stonkingly fun night and I’d definitely do it all over again.

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RetroRaider II: Lara’s Quest Continues

It’s celebration time for Jayenkai and he’s given us all a present; 200 GAMES! Yes folks, that’s two zero zero. Just writing that number and I need a lie down.

With his latest he’s continuing his theme of taking some of the best and making them betterer; NeoPlat2, (Did I mention that before? No. Well spank my bottom and call me Shirley ['Later' - Ed]), MICROBE2 (Phew, got that one) and now RetroRaider II.

If Lara Croft got funky with Harry from Pitfall and named their love child Lara. This would be her story. Get it. Play it. Love it. Then tell Jayenkai.

Oh, did I mention it’s for Linux, Windows and Intel Mac? Jay, with these games you’re really spoiling us!

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LightFlight

Lightflight is a mouse controlled, flash built version of Qix/Volfied. On the bright side, it looks and sounds fantastic. On the even brighter side, it’s not the abomination that is Jezzball – a plague be upon its head.

On the not quite as bright side, I found myself a little uncomfortable with the mouse controls. It’s an interesting take but the removal of absolute direct control over what you’re doing takes away some of the urgency and danger of the source games.

Thankfully, unlike latter day Qix/Volfied variants – it also has a distinct lack of nuddy. So, more plusses than negatives then.

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Microbe2

Continuing his eternal quest to make more games than anyone else on the planet, Jay’s latest from his Game A Week project throws up Microbe 2.

Funnily enough, a sequel to his semi-remake of Microbes. Now with added swirly (we like swirly) and power ups.

Forum thread here, forum fans.

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RobotsDX

Absolutely sold on the graphics if nothing else. A luscious looking tribute come remake of the Atari ST PD game “Robots” from James of the now sadly sleeping RGCD.

Robotz DX is an unashamedly old-school, single-screen shoot-em-up with strategic game play. Although simple in concept, it is a difficult game to beat; you will die many times before you master all 30 arenas – and even when you do conquer the game, it’s randomly generated level layouts will provide a new challenge on every subsequent play-through.

On each level, the goal is to destroy all the robots within a time limit of 60 seconds. To destroy the (shielded) robots, the player has to blow up the red, pulsating shield emitters first. You’ll know when you have successfully hit a target because it will flash white. There are bonuses to collect, and computer banks to use as temporary cover, or to simply blow up for extra points (and note that there is a small chance of the computers hiding an additional bonus within).

Sounds easy? Well, it isn’t. The player takes one hit to kill (or contact with an enemy), and those 60 seconds run out fast.

Our forum topic is here if you want to leave James some lovely words of feedback and there’s a video after the jump to watch the game in action.

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