Category Archives: Retro Videogames

You Have to Win the Game

You Have to Win the Game is like VVVVVV but with traditional jumping, in a good way.

via Free Indie Games

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Goodbye Eyes. Goodbeyes. Spheres Of Chaos 2012

How much is too much? Probably Spheres Of Chaos Much.

How much footage is too much footage? This much footage.

Spheres of Chaos 2012 is almost here. This is what it looks like:

I’ve been waiting 4 years for this so you can paint me in so many shades of super excited whilst I mouth radiophonic workshop noises at you.

In the meanwhile, the original is free and you should play it. Listen to this man, he is wise.

UPDATE: It is out. It is astoundingly Spheres Of Chaos-y. Don’t hit the warp without hitting the brakes. It’s $5.99. It’s worth *every* penny.

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Zaga-33

Zaga-33 is a coffeebreak roguelike so tense and minimal it feels like a boardgame. You can walk, attack enemies by bumping into them, and pick up and use one-off items, that’s it. Your hit points don’t recover on their own, enemies never miss and don’t level you up, so fights are best avoided. Fortunately, most enemies have exploitable quirks: some, for example, are myopic; others overshoot when charging at you. Items matter as well: most last-level deaths can be traced to wasting nukes, drones and freezers early on.

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Snow Tale

Snow Tale is a sweet retro platformer where you freeze enemies with bouncing snowballs and kick them to knock other enemies down.

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Love+

Read on if you’ve seen it before: the game’s gone from commercial to free to commercial to free again and has been updated with a higher quality soundtrack, an extra level and a Mac version.

Love+ is a hard retro platformer that gives you 100 lives and the ability to quicksave anywhere you can stand. Every life spent and respawn point placed subtracts from your score.

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Keylugger

Keylugger is a puzzle platformer in which you try to steal a treasure locked behind 32 doors. Each room contains a key to the next one that you will usually need to smuggle through security lasers and cannons. You can’t jump high with the key so you’ll have to throw it around.

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Plummet Equilibrium

Plummet Equilibrium is Tetris, except pieces can upset the playing field.

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Game Title

Game Title is a puzzle dungeon crawler that sounds and plays every bit as it looks. You get to listen to barely helpful NPCs, clear your path in Bombermanly ways, abuse savepoints, and unlock new areas with a most disorienting device.

I’m only linking to this spoily playthrough for the hopelessly stuck because good luck googling it up.

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Bomb Diver

Bomb Diver is partly inspired by Missile Command. You need to defend your city from ten bombings, each divided into three stages (quoting the dev):

First, you start off with a jetpack way above your city—collecting ammo and avoiding falling bombs. Second, you pull your parachute and float down collecting more resources while avoiding other obstacles. Third and finally, you land on the ground and use the ammo and power ups you collected on your way down to shoot the bombs that are now falling on your city.

Later bombings offer more opportunities to conserve ammo by setting off chain explosions. You’ll need to shop for upgrades in between rebuffs but that won’t take much time.

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Multiple Formats: Quantasm

You spin me right round, baby right round.

Ovine’s spinny-right-round-in-space simulator is now out for all your spinning right round handheld needs. You too can be Cole Phelps but now with lasers. Or something. I don’t know anymore.

Quantasm is based on Bedlam, a fine choice of things to be inspired by even if I do say so myself. That looks like this:

And Quantasm looks like this:

And the website looks like this.

Quantasm is now for Windows Phone, Android and iThings.

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Monty Mole Returns…

…sort of.

Ok, this isn’t quite the news anyone was expecting but to be honest, I’m going to celebrate this more than I would a new game announcement because it’s encouraging kids to go ahead and do some game design things and have them made and that’s always a brilliant, brilliant thing. (I do this lots with my own kid and it’s top fun, you should try it if you can)

Anyway! So yeah, Games Britannia and some other ex-Gremlin folks and YoYoGames and stuff have set up a competition to design a game around Monty. Here’s the mini-blurb:

Games Britannia has teamed up with YoYo Games and UrbanScan Limited to deliver an exciting national videogame design competition for young people between the ages of 5 and 18.

The competition is designed for small groups to come together and collaborate in writing, illustrating and composing ideas for a new video game based upon one of the most iconic British digital characters: Monty Mole.

Whilst I’m not sure any kid between 5 and 18 is going to give the slightest monkey about Monty and I’m even less convinced is they’ll be interested in going somewhere to watch grown ups code (just give ‘em a 3DS and send ‘em the game later or something), still, kids. Game designing. That’s remarkably ace so a top shout out to everyone involved and here’s hoping it gets a multitude of entries and some people super excited about making games.

There’s going to be teaching packs available soon with a bit of luck so onwards – let’s all get people making games!

Read more here.

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Swift*stitch

In “you’d have to be a mental to pass this up” corner, Swift*stitch is such a simple idea so beautifull executed it’s hard not to love.It’s even harder not to pay for today as it’s down to a rather ridiculous 55p or whatever $1 comes out as in the magic dark arts of the exchange rates.

24 hours only so if you’re feeling the squeeze, grab fast as by midnight, it’ll be back up to its usual price of $7. Which is still stupid cheap for such a fantastic game.

If you need some convincing beyond “it’s cheap and it’s bloody good” then there’s a demo up you can try in your browser. The full game is available in Mac or OSX flavours. GO!

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