Category Archives: Mac

Not Dan:Dynamite Jack

Something something something something Fleetwood Mac.

Quite possibly winning awards for the worst shoe in plot of all time which I won’t repeat as it’s that terrible, Dynamite Jack is a fairly alright take on the stealth larks. You’re trapped in a maze and armed with some explosives. There are guards ready to fry your face off on first sight. The explosives will help you carve your way through the maze. Don’t get your face fried off. Get to the exit alive.

As you progress, the maps add a few extra layers of complication, walls you can’t asplode your bomb through, coloured keycards, different types of guards… you know the drill. Making more of less in the best way kinda things.

Lots of levels, a level editor to level harder with a vengeance and community map integration to level hardest as well as how fast can you clear the level speedrunny stuffs for those that way inclined. It’s a fairly solid old package all told.

Awkward “most of the game is set in the dark” trailer follows:

It’s £4 or thereabouts on Steam right now. You should get your moneys worth out of that fairly easy, I’d wager.

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Not that POP: POP Methodology Experiment One

I’ve had this sitting round a few days but not had time to sit down and dig into it yet but worth a post because it’s super intriguing stuff.

And oh so very pretty.

Here’s the concept:

POP is an experimental game in the most literal sense. The game was purposefully built in way that explores a different approach to the typical game development pipelines. It was developed by first approaching the music and running with the first game concept that happened to emerge during that creative process.

Here’s the video:

It’s like the Mel Croucher future that never was and that’s good enough for me.

It’s pay what you want and available here. Go to it.

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Horace Goes Tripping:Super Ski Runner

Coming with quite possibly one of the worst sales pitches you could manage (“publishers won’t touch it” doesn’t quite work on the THE FILM THEY TRIED TO BAN scale given what videogame publishers punt out there) is Super Ski Runner. It’s like this on that. On drugs. With a Horace and some skis. On drugs. With no Horace.

It’s out in on the 20th and pay what you want on Windows/Mac. On drugs.

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The Noises In My Head:AVSeq

Quite surprised that AVSeq wasn’t more of a thing than it was. It made all the right noises, it had a demo, it had a reasonably fair price yet it seemed to get released and then… well, that’s about it. Unless I’ve missed some secret cabal of AVSeq players somewhere.

Match up atoms, make pretty noises. It’s a bit Rez-styled, it’s a bit Lumines at heart but it’s entirely its own thing and its thing is a good thing. A very good thing. A very hypnotic good thing.

Maybe when it hits Steam, it’ll reach the audience it deserves. In the meantime, here’s a small nudge to the rest of you to check it out. The demo is free, the game is cheap.

Here is a video. It makes less sense to watch than the game does to play.

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Zaga-33

Zaga-33 is a coffeebreak roguelike so tense and minimal it feels like a boardgame. You can walk, attack enemies by bumping into them, and pick up and use one-off items, that’s it. Your hit points don’t recover on their own, enemies never miss and don’t level you up, so fights are best avoided. Fortunately, most enemies have exploitable quirks: some, for example, are myopic; others overshoot when charging at you. Items matter as well: most last-level deaths can be traced to wasting nukes, drones and freezers early on.

Posted in iPhone/iPod Touch/iPad, Mac, Retro Videogames, Windows | Tagged | 1 Comment

I wish I was a spaceman: Fireball SE

I wouldn’t have been able to resist adding a 5 on the end of the title myself but that’s me. And also just one of many reasons why I’m not allowed to name things too often. It ends in trouble.

Fireball is one of my personal favourites from the Radian Games arcade-game-things collection. It’s a take on Geometry Wars pacifism mode with a bit of Every Extend thrown in for good measure. And if that means nothing to you whatsoever, try “it’s a bit good, ok?”.

You’re a fireball in an arena. Things are trying to kill you. Luckily there’s some explosive things also floating about the place. Hit the explosives to buy yourself time between waves to not die. Collect the debris for prizes and points. Smile lots.

Anyway, it’s been lurking around a while in various forms. First on XBLIG then on PC/Mac and now it’s snuck onto iOS so you can do some dodging with your fingers.

Do make sure you change the sticks to floating in the settings or you end up with one of those hellish iOS fixed virtual stick things that no-one human can use yet still people persist with putting them in games. Screenshot is from the PC version because someone scribbled on the iOS ones. Don’t scribble on screenshots, folks.

See you on the scoreboards?

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Just Hangin’ Around: Wire Hang Redux

In the realms of “games that wot you jump up in”, outside of Zub, Wire Hang Redux is probably one of my biggest loves. Fairly long in the tooth (2004, although based on a slightly older game) it’s nice to see it finally getting a new and slightly shinier update for 2012. I realise in this post-iThing world that this sort of game is very much done to death on handhelds but still, they’re not Wire Hang and I *like* Wire Hang.

Grapple your way as high as possible, don’t drop off the screen. It’s really quite compulsive. For a few pennies here and there on the Mac App Store or direct from Matt on the Windows box. (Also runs fine under Wine I believe)

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Logon Vogon Mogon: Apeirogon

I really liked the idea behind this week/last week’s Asobitech game. Apeirogon is a shooty game where shapes inflate with every hit before exploding. Blue shapes don’t inflate, yellow shapes drop green shapes which like points, make prizes. As you progress, the shapes also level up into bigger shapes.

With a bit of fleshing out I can see this one turning into a corker as you juggle the ability to power up and fire in all directions whilst trying not to box yourself in. As it is, it’s still worth a look and a fun enough distraction for a bit.

222210 btw.

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What’s On The Box? Save My Telly

Starting off a couple of readers submissions because it’s Friday and because we can. Tweet me up or mail me details if you want us to drop a nod about your game in future reader submissions. See the sidebar for details.

As title, you have to save a television from all manner of impending disasters. Is there a rainstorm coming? Is it aliens? (It’s always aliens) and you have to build a fort, prop a plank on it, construct an elaborate series of props to stop your television from meeting its maker.

I went into this with my cynical head on, the one that has “oh god, not another physics puzzler” carved into its forehead like a turnip with words on. That head. Because I am nothing if not Wurzel Gummidge at the best of times and stash many heads for many occasions. So today was my Cynical About Physics Puzzle Games head day.

To its credit, despite clear IAmAMobileGame-isms[1] (not in and of itself a bad thing but still a thing), I found it rather charming indeed. Maybe I’m a sucker for the Disney-isms of the music and a cute beaver or maybe it just caught me in a good mood, I don’t know but I do know that I really enjoyed what I played of it. Ok, there’s a bit of “try and guess what you need to do next” and that’s probably not the best thing but still, fun.

It’s a Unity jobby so it’s available across a wide range of formats and for little cash-money (although none direct from the developer *sigh*) and there’s a demo you can play right now on Kongregate. So, erm, go on. Have a play.

[1] God, is it just me who tires really fast of these INCREDIBLY BORING game titles? iOS is full of them and they’re all so LOOK, HERE IS WHAT YOU DO. There’s absolutely nothing to provoke the imagination in any way, shape or form. This is a game with a Beaver and a television and aliens and stuff, is Save My Telly really the best we could get from that?

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It’s OK. Everything is. OK. Lone Survivor

Jasper Byrne’s majestic 2d survival horror game, Lone Survivor, is finally out and finally available for everyone to buy. $10 buys you some seriously good game and some seriously good spooking.

It’s *very* good. If you need a little bit more convincing, check out the demo on Kongregate.

And remember, don’t have nightmares.

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Omelette Boris

Omelette Boris is a short puzzle platformer. In each level, you need to lay an egg in the designated place and roll it back to the start to hatch, but not before you arrange hay stacks and stone blocks like a responsible mother.

via IndieGames.com

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Love+

Read on if you’ve seen it before: the game’s gone from commercial to free to commercial to free again and has been updated with a higher quality soundtrack, an extra level and a Mac version.

Love+ is a hard retro platformer that gives you 100 lives and the ability to quicksave anywhere you can stand. Every life spent and respawn point placed subtracts from your score.

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