Zaga-33 is a coffeebreak roguelike so tense and minimal it feels like a boardgame. You can walk, attack enemies by bumping into them, and pick up and use one-off items, that’s it. Your hit points don’t recover on their own, enemies never miss and don’t level you up, so fights are best avoided. Fortunately, most enemies have exploitable quirks: some, for example, are myopic; others overshoot when charging at you. Items matter as well: most last-level deaths can be traced to wasting nukes, drones and freezers early on.