Monthly Archives: October 2011

Data Jammers:FastForward

I’d like to live in a world where a new Digital Eel game is considered something of an event, something we all celebrate. With very strong stuff, obviously.

Data Jammers is videogames as promised, the future that almost never arrived. We got distracted by shiny things, we forgot the future was supposed to entail glowing cars on glowing tracks glowing. And racing.

And data. In 1984, it sounded like a statement of the future. DATA.

A few years later, we disassembled Number 5, we went for guns and glory, FPS over futurism and forgot the flying cars. What were we thinking?

Data Jammers is available on Steam later tonight or available now from Shrapnel Games. Also with a demo. Because we all like demos.

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The IGF Pirate Kart

We truly, truly live at a wonderful time for videogames. Every single major console has some support for independently produced works. It’s a time where you can play Eufloria on the same machine you play Uncharted, you can play Cave Story on the same machine you play Super Mario Galaxy and should you so choose, you can play Wirral Railway and Garden Plants on the same machine you play Halo, we have a format where Grand Theft Auto will struggle to beat a game made in someones bedroom for kicks and thrills, digital distribution has opened up pretty much every marketplace, the abundance of “easy” game creation tools make it possible for pretty much anyone who wants to write a game *to* write a game.

Whatever your tastes, be it 4x Strategy, manic arcade games or more contemplative pieces, we’re here, now, living in an environment that supports all the games, every style of games and then some styles of games you perhaps thought best put back under the rock for a while because I didn’t know you could do that and does that go there?

The IGF Pirate Kart is (amongst other things) a celebration of that. It’s a wonderful, beautiful creation. Over 100 indie game developers bringing over 300 games of the most eclectic nature, from quick sketches, to larger projects to prototypes and a whole bucket of cock based games. It’s 1.4 gig of downloadable brilliance. It has games from 6 year olds, 12 year olds, indie heavy hitters, people you’ve never heard of but who all deserve your attention in some way. This is, very much, videogames. One word. It also has not one but two sequels to indie smash hit “Passage”, neither of which are endorsed by the original author. Because.

This is the Pirate Kart. This is where we can all make and share our games. This is a picture of a dog in a raptor suit.

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Retro Blitz

Not to be confused with a Ballroom Blitz which, I hear, has nothing to do with bombs being dropped on cities and everything to do with sma[redacted]

Anyway, moving along with clearing out the RR-members-take-tentative-steps-on-phones posts, the ever lovely Caff has also dipped his toe in the waters with Retro Blitz. Which is Blitz. In a Retro style.

I know, you could have never worked that out for yourselves. Linky!

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Earth Invasion

I asked Swami Shami whether some people from the RR forums would start releasing games on mobile phones. He sorta looked at me funny and then said he couldn’t be more certain. What do you know, he was actually right!

Ok, so I already knew he was right as I got a glimpse of Earth Invasion running down at GameCityNights last month. For all my poopooing of virtual buttons, I was pleasantly surprised at not only how corking a take on Invaders this is but also at having to admit that I was wrong, the buttons are fine.

Once again, I forgot the golden rule of Retro Remakes – always have faith in Minion, for he is Master Of The Impossible.

Mind you, Binky does have a point.

Earth Invasion then. Cracking. Go!

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Snake Invaders

A mild diversion for your morning.

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Pushy 2

Sadly resisting the subtitle “Push Harder” but still… we’re not ones to judge.

A remake of a RiscOS/Yaroze game. Originally by one of the chaps responsible for some of the other Dizzy games, Pushy 2 is a game about pushing things. Obviously. It’s a take on Sokoban in case you hadn’t guessed and as usual, we have a download link somewhere round here for you. Ah, here we go.

(via RLLMUK)

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RomCheckFail

Just a quick one! The ever awesome Mr Farbs (and he is awesome, every home should have one) has released the source code to ROMCHECKFAIL for people to play with. Which gives me an excuse to post about ROMCHECKFAIL again.

For it is fabulous and the whole world shall play ROMCHECKFAIL.

Go TEAM ROMCHECKFAIL.

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Friking Shark

NO LASER BEAMS. Allegedly.

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escapeVektor

It’s quite the rare thing that I’ll flag up anything on WiiWare (mainly because as stores go, Nintendo’s implementation is pretty much filed under “hateful shit” most of the time) however, given it’s also quite the rare thing for a pretty good take on the Amidar/Painter/Cruising On Broadway formula to emerge I’ll make an exception*

Anyway, for 500 of your stupid Nintendo fake monies you can grab this quite nifty thing to have a go with. Lots of videos, info and stuff on the home page for you to rummage through.

In the meantime, using some of this new fangled internet technology that I believe the kids call YouTube, I’ve bunged a video below so you can watch things move.

I like watching things move. DANCE FOR ME.

*even though awkward capitalisation nearly swung it the other way, gosh I’m picky at times.

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Space Junk

So, we start off with Space War! where there’s going to be a war in space, by the 70′s we’re worrying about invaders from space, during the eighties we’re off exploring space in so very many ways, by the 90′s we’ve sent the marines in and now, in the 2k’s rather than standing in awe of giant monoliths and calling everyone “Dave” we’re just left picking off bits of space rubbish and space junk.

Man, this isn’t the future I asked for! Where’s my unicorn shaped jetpacks? I’ve been cheated!

Anyway, Space Junk. It’s a super fun iOS take on Asteroids that’s completely worth investigating. Go forth, do so.

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Leg It

Do I ever tire of mock-handhelds? Is there a joke in there? Probably! Does anyone care? WAKE UP AT THE BACK.

Leg It is a game about running. Legging it, to be precise. In Leg It you have to leg it (Scroll down a bit). Also featured, Zombie – another mock handheld game. When I say “Run”, RUN!

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Reprisal

How many Peter Molyneuxs would it take to change a lightbulb? 1. And when the lightbulb changes, it will touch everyone.

Anyway! Moving swiftly on… this got mailed to me an eternity ago but like the dark lords sitting at the core of the Earth waiting to strike, I fell asleep. It happens! It does. It really does.

Reprisal is a remakey-thing of a certain Populous. It’s also incredibly gorgeous and a work in progress. Go read and go play.

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