Talking About Videogames

Browsing around Gamasutra this morning and stumbled across this great Brandon Sheffield piece on game preservation and once again found myself wondering whether in ten years time, there’ll be a big black hole where this generation of games lies[1].

I’ll freely admit to enjoying the benefits that this uber connected-always-on world brings us and brings to our gaming. It’s an incredible time to have our hobby with so many things going on right now but more than ever, I find myself thinking that with the race to push the game player further and further towards service based, we’re kinda fucking it up a bit for future generations.

We’re already fairly reliant on piracy for preservation because the software industry is especially volatile, studios open, studios close, studios get sold on, people move on, time and hardware move on at a rapid rate. Companies buy IP but care little about heritage and why should they? They exist to make money not to preserve culture as icky as that is to me. Sure, there’s some money to be made from it in reissues but the amount of games that would be deemed worth reissuing? Not many, methinks.

The measures the industry is taking currently to combat their personal devil slims the chances of these things being easily preserved even further. Of course, it’s not just anti-piracy measures as egregious as those can be, there’s the move towards multiplayer and removing dedicated servers from the equation, there’s reliance on online scoreboards, social networks, all sorts of integrated things where each and every layer makes preserving the experience of a game even more difficult. Every service games get tied to is one more point of failure, one more chance of a server shutdown or service closing taking the game with it. Imagine for a second if we’d tied our games to Friends Reunited or to MySpace…

It wouldn’t surprise me to be looking back in ten years time definitely thinking “man, there’s just a black hole where some of the things we created were”, y’know? “Remember all those games we used to play but now can’t?”

John Anderson talked about a fair few of the issues surrounding the matter in his Where Games Go To Sleep series and the follow up Selecting Save On The Games That We Make, The National Videogame Archive is a thing that exists and that’s a good thing although of course, there always remains the questions of not just how to preserve things but what also. I’m in favour of The Museum Of Computing’s attitude of “all of it” and obviously, if it doesn’t include Williams’ Blaster then it’s all for naught anyway but that’s by the by.

There’s another aspect of preservation though that I’ve been thinking about for quite a while and it’s something that everyone can help in.

As a clue, here’s RR regular @ToreSupra damning himself for all eternity[2] for Save The Videogame. We can all lynch him later, ok.

Over here in the UK, I’ve always found the way we talk about our heritage as a bit, well, fucking embarrassing mainly. This was brought home a few weeks back on the lovely Speccy’s 30th Birthday and rather than stand up and be truly proud of what we had, once again, we drift into the same pathetic arguments over which format was best, the C64 or the Speccy with the obligatory CPC owners looking on a little bit befuddled[3].

I know, I know some of it is mild entertainment and it’s hard not to resist a breadbin dig and they can still be rather funny but I bring this up to make the point that the one thing we’re tremendously good at in the UK is letting our games history become footnotes rather than achievements and milestones.

We’d sooner squabble than celebrate and that’s kind of a shame.

We don’t champion our quirky stuff nearly enough, we don’t champion the stuff that’s distinct, unique or y’know, just bloody fun anywhere near enough. Because we don’t talk loudly enough about our games. And we don’t really discuss them with a critical voice either. How else could we still have people walk the Earth believing that Rick Dangerous was a good thing to happen?

3d Monster Maze becomes a footnote in first person shooters, Ultimate are those guys that went on to make SNES games and Xbox avatars and we’ll talk of Jet Set Willy and Elite and Minter and Chaos but little else. Obviously Retro Gamer magazine puts in fine service on behalf of most formats and most games but it’s an outlier, we don’t talk about our gaming heritage, our gaming history nearly enough and when we do, we talk about the same things.

We’re the ones who grew up with these games, we grew up playing them, we’re the ones who’ll be first to hit up an emulator to play Obscure-o-game X and yet, we do so little to pass this knowledge on. We just don’t talk outside of our little forums and communities, we don’t give these games a chance to be heard or replayed by those who will never otherwise know about them. And that, also, is something that contributes to games disappearing into the mists of time. Because there’s no-one to tell their tale.

Who then, of the next generation of kids, will know about Technician Ted or Rapscallion or Tir Na Nog? How could they know? What are the chances of them stumbling upon any of them when the history of videogames consists of Space Invaders, Elite, Mario and something something something NINTENDO something something PLAYSTATION something something GEN3 APPLE?

You’d never know we had such a rich and diverse history in this country when it comes to videogames because it’s always Elite, it’s always Jet Set Willy and it’s always bloody Chaos or something.

So your task, for today and for the future, is to go out there and talk about the videogames you played and loved. Tell people what you found great about that pocket money game from Mastertronic with no shame[4] because it’s one step closer to keeping these games and our history alive.

Write a blog post, make a youtube video, make a tweet, tell your kids. Shout about it. Talk about these things outside of retro circles, outside of retro meets and outside. Let’s talk about our games, the videogames that are special to us because if we don’t no-one else will.

Let’s talk about videogames. For the future and for the past.

[1] Seriously, if you’re making an XBLIG game, please please please put out a PC version so there’s some chance of it existing in the future, eh?
[2] I’m with Paul Barnett on this one, sorry folks.
[3] Probably because they’ve never seen a game in colour before, only in green
[4] Unless it’s Rick Dangerous then SHAME ON YOU
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Chain Champ

Chain Champ is a mouse-controlled grappling hook platformer where you master capricious swinging physics that sneeze at conservation of energy over a safety net of frequent checkpoints and infinite lives.

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Progress Update:Meteor Storm

We’ve mentioned Meteor Storm before and it’s still on my “things I’m looking forward to” list so I’m more than happy to throw up a few pictures and stuff for you to gander your eyes over.

Still no release date but isn’t it pretty? Click to massiveate the pictures.



And a vid!

EXCITED. Dev blog here.

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Not Dan:Dynamite Jack

Something something something something Fleetwood Mac.

Quite possibly winning awards for the worst shoe in plot of all time which I won’t repeat as it’s that terrible, Dynamite Jack is a fairly alright take on the stealth larks. You’re trapped in a maze and armed with some explosives. There are guards ready to fry your face off on first sight. The explosives will help you carve your way through the maze. Don’t get your face fried off. Get to the exit alive.

As you progress, the maps add a few extra layers of complication, walls you can’t asplode your bomb through, coloured keycards, different types of guards… you know the drill. Making more of less in the best way kinda things.

Lots of levels, a level editor to level harder with a vengeance and community map integration to level hardest as well as how fast can you clear the level speedrunny stuffs for those that way inclined. It’s a fairly solid old package all told.

Awkward “most of the game is set in the dark” trailer follows:

It’s £4 or thereabouts on Steam right now. You should get your moneys worth out of that fairly easy, I’d wager.

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Not that POP: POP Methodology Experiment One

I’ve had this sitting round a few days but not had time to sit down and dig into it yet but worth a post because it’s super intriguing stuff.

And oh so very pretty.

Here’s the concept:

POP is an experimental game in the most literal sense. The game was purposefully built in way that explores a different approach to the typical game development pipelines. It was developed by first approaching the music and running with the first game concept that happened to emerge during that creative process.

Here’s the video:

It’s like the Mel Croucher future that never was and that’s good enough for me.

It’s pay what you want and available here. Go to it.

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Tiny Super: Micro Sprint

Oh man, I’ve got a soft spot for the stuff that the webhostless-so-no-links StevieG tries to put together, so it cheered me no end when Charlie dropped me a line to say he was hosting the demo of Stevie’s latest thing.

It’s a one switch Scalextric in the style of Super Sprint but prettier. Like Pixel Junk Racers before it, the bigger the screen, the better the view.

Anyway, shamelessly stolen from Charlie’s HARD SELL CORNER…

* Play with up to 8 mates for some old-school multiplayer mayhem
* Balance your car to suit each track, with adjustable wing settings and pit strategy
* Race in the dry, wet or worse
* Nail the bends to get a well earned boost.
* Race at alarming speeds on 20 unlockable themed tracks with new packs planned
* 6 party games and ghost attack mode to hon your driving skills and earn bragging rights
* Accessibility options for one switch menu control

Onwards! Now, about that Polymaniacs

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It’s alright: Gaslight

From forumite Kryters comes a short little puzzle game of pipes and victoriana.

The aim of the game is to align all the pipes in the grid correctly, so that the gas flows to each outlet point (gaslamp) , providing light.

Features include:
20 levels, ranging from a 3 x 3 grid to a massive 22 x 10 grid.
Unlockable freeplay mode
Level progress automatically saved

I could do with some light. Get to it.

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Eh, car down, car down: Stunt Car Racer

via Gnome comes news of a partial conversion of Stunt Car Racer.

Note that the conversion is only partial, so some features from the original are missing (e.g. some graphics and the league table) but the game is fully playable. Also it includes some new features like the animated track preview and the ability to change the landscape and also to drive around the tracks in the opposite direction (try doing this on the Ski Ramp or Draw Bridge though!)


Here there be download.

Posted in Free Retro Remakes, Windows | Tagged | 1 Comment

Attack The Block: Voxeliens

Best headline I could do at short notice, sorry. I’m rubbish.

Anyway! Voxeliens is sort of Space Invaders in pretty voxel style. It snuck out whilst I was under the weather but better late than never. In heather. Wearing leather.

It’s £2.99 and there’s a playable demo available if you want to give it a bit of a test run first. More info at the end of the yellow brick link.

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No Noel: Live Forever

Decidedly not safe for work, probably not safe for brains, Live Forever is a game about being born, living then dying and doing some stuff inbetween. Stuff like eating burgers, reading jazz mags and things like that. And listening to sounds. Obv.

Depending on the gender and sexuality you’re born with, different objects will benefit you and you’re scored for just about everything you do in game.

Shame about the long loading times mind but it’s worth the wait if you like things a bit on the mental side. Play it online here.

(via Indiegames.com)

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You Have to Win the Game

You Have to Win the Game is like VVVVVV but with traditional jumping, in a good way.

via Free Indie Games

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The Savy Gamer Sale

Normal service will resume on Monday (extended hiatus due to a few days decorating then hitting the deck with the virus from hell, unfortunately) but in the meantime, it’d be rude to pass up some of the offers on hand in the Savy Gamer 5th Anniversary Sale. There’s only another day or so to grab some of the best indie games (and my games) for very cheap. And some other games too.

Obviously, I’d recommend picking up the Bagfull Of Wrong collection on pay what you want because I wrote them and I think they still stand up pretty well considering (especially at choose your own price) but aside from that, there’s a cavalcade of brilliant things that might not have reached your attention nodes.

Fellow RR’er Minion’s Inzectoids is an incredibly old school take on the arena shooter that’s worth it for the web effect alone (I’m a sucker for stuff like that), he’s also on Pay What You Want there so pick your price. I’ve said it many times but Leave Home and Fren-Ze are two of the best shooters ever made (out of all the shooty things), Leave Home is also supremely bite sized and one of the few games that really made me grit my teeth in determination to beat it as it kicked back ever harder at me. It’s just *so* good. It’s also yours for less than £4 in the sale.

In obligatory “I did a bit on it” disclaimer corner also, there’s Rob Hale’s Waves. If you ever looked on at 360 owners with envious eyes for GW:RE2 – do so no more as the PC has a game that betters it and drops the entrance skills required down to “anyone can have a go and compete”. Which might make it sound like some sort of casual game or something but it’s really not, it’s just easy to play and easy to fathom. Racking up those scores, mind. Now that’s a different game entirely.

See also Charlie’s Scoregasm which is pretty much everything I’d hoped Mutant Storm Empire would be but wasn’t. With biscuits.

It’s hard not to recommend pretty much all the stuff in the sale really. Eufloria is, as ever, a wonderful experience marrying Eno-esque ambient mentality with videogames quite masterfully. You’d think it couldn’t be done but there it is. Done. Got to admire any game you can sort of play in the background whilst doing other things too. It’s a marvel.

Swift*Stitch will make you curse in a variety of glorious sweary ways, a simple conceit but so enjoyable and so swear inducing.

Oh, and then there’s Helicoid for the iThing which is currently free. It may cause you to throw your iThing across the room. Not in frustration but in the course of playing the thing. I’ve got a soft spot for it but man, it can really wreck your head unless you’re Cole Phelps, King Of Rotating Things In Your Hand. Are you Cole Phelps? Can you be Cole Phelps? FIND OUT WITH HELICOID. COLE PHELPS TRAINING SIMULATOR.

Oh yeah, there’s a fair few more things well worth your attention so I’ll let you click on here and wander your way over to the full list of stuff on sale. And a mega thank you to Lewie who over the course of the past 5 years has saved me an absolute ruck of money on games. Long may SavyGamer continue.

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