
…so this happened last night, an indie awards show organised by Dan Marshall of Size Five Games, hosted by One Life Left and attended by the Who’s Who of UK indierati. I wasn’t able to attend as CHRISTMAS and LIFE but here at RR HQ, we did nudge a few awards into existence to some lovely people who deserved beating awarding.
Other awardinators for this stellar event aside from my good self, RockPaperShotgun – the best PC games site around, the premier place to stop off for all your indie game news Indiegames.com, Ricky Haggett of Honeyslug and super lovely person all round, also some bloke called Notch who we’ve never heard of but he sounds like he could make really good games or something.
Everyone’s a winner, baby and more to the point there’s a fair few games that if you’ve not already checked out, I’d heartily recommend you do so. And without further ado, the receivers of the coveted Golden Teabags Of Dan.

IndieGames.com Strategy GOTY
Frozen Synapse – Mode7
IndieGames.com Platformer GOTY
Explodemon – Curve Studios
IndieGames.com Adventure GOTY
I Fought the Law and the Law One – ben304
IndieGames.com Arcade GOTY
Scoregasm – Charlie’s Games
IndieGames.com RPG GOTY
Project Zomboid – Indie Stone
IndieGames.com GOTY
Minecraft – Mojang

The Rob Fearon I’m a rambling hiker (with an owl) award for the game most at one with nature (with an owl):
Proteus from Twisted Tree
The Rob Fearon Filthy Phallus award for the game that could be the worst euphemism ever if you squint really hard (I said squint etc…)
Vertex Dispenser by Michael Brough
The Rob Fearon “Lionel not Linda Blair” award for best auralgasms in videogames. Tapdancing and sick not included.
Eufloria by Omni Systems
The Rob Fearon Potty Time award for the game that makes even the most arduous of trips to the toilet a pleasure:
Super Spike Dislike from Jayenkai
The Rob Fearon Award for having all the ideas and not leaving any for anyone else
Honeyslug for Frobisher Says

RockPaperShotgun best weird ambient rambling music thing
Proteus – TwistedTree
RockPaperShotgun best use of the Unreal engine
Waves – Squid In a Box
RockPaperShotgun best spaceship combat game
Stellar Impact
RockPaperShotgun best attempt to do what mainstream devs will not
Xenonauts- Goldhawk
RockPaperShotgun best co-operative experience
At a Distance – Terry Cavanagh
RockPaperShotgun best game of the year, best story, best doctors, best scene featuring a rabbit that makes you cry, and so on
To The Moon
RockPaperShotgun best use of a dead cat, 2011
Binding of Isaac – Edmund McMillen

Best Placeholder Art
Proteus – Twisted Tree
Best Glowing Lines
Frozen Synapse – Mode7
Loneliest Room
Kairo – Richard Perrin
Best Minecraft
Minecraft – Mojang
Nicest Man
Alex Tutty
Excellence in Character Design
Thomas Was Alone – Mike Bithell
The “Why the fuck is this free?” award for hating money
Stealth Bastard- Curve Studio
Notch’s Game of the Year
“It hasn’t been released yet, but the game that’s inspired me the most in the last twelve months is Proteus by Ed Key and David Kanaga. It’s a wonderful game about exploring and understanding. Not much is explained, and not much happens, but the style works amazingly well, and it’s full of atmosphere and personality. It’s affected how I do game design from now on. Using small tools to convey big messages that might not even be there is a wonderful thing.”