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September 02, 2010, 04:47:35 PM
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Author Topic: The Return Of Croucher?  (Read 1047 times)
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RobF

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« on: January 19, 2010, 12:17:10 PM »

http://www.deusexmachina2.com/

Ok, -if- this is what it seems (and given it's Croucher, you can never quite be sure) you can colour me OFFICIALLY FUCKING EXCITED.

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betpet

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« Reply #1 on: January 19, 2010, 12:27:36 PM »

*aroused*
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dano

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« Reply #2 on: January 19, 2010, 08:46:09 PM »

Oh

My

God
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caffeinekid

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« Reply #3 on: January 19, 2010, 08:52:50 PM »

It's a shame Jon Pertwee and Frankie Howard aren't around any more.

Who would people cast for a remake if they could have anyone? Smiley
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« Reply #4 on: January 20, 2010, 04:51:39 AM »

It's a shame Jon Pertwee and Frankie Howard aren't around any more.

Who would people cast for a remake if they could have anyone? Smiley

Tom Baker instead of Jon Pertwee.

Michael Mcintyre instead of Frankie Howard.
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TMR

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« Reply #5 on: January 20, 2010, 05:54:04 AM »

Tom Baker instead of Jon Pertwee.

Michael Mcintyre instead of Frankie Howard.

Andy Serkis standing in for Ian Dury...?
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« Reply #6 on: January 20, 2010, 06:08:25 AM »

That page made no sense, and I failed to find info on google... what the hell are you guys talking about?  Tongue
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SmileyMan

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« Reply #7 on: January 20, 2010, 06:35:54 AM »

Old Speccy game.

George Lucas didn't write or direct for 20 years, then produced Jar Jar Binks.  Don't hold your breath.
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Infamous

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« Reply #8 on: January 20, 2010, 07:13:07 AM »

smiley brings up a good (and sore) point right there.

And yeah after andy serkis's outstanding performance as ian dury it'd be rude not to ask him.
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Ian

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« Reply #9 on: January 20, 2010, 09:04:13 AM »

Whatever happened to PeeJay's remake of this? IIRC he got quite far into it.
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« Reply #10 on: January 20, 2010, 09:05:21 AM »

That page made no sense, and I failed to find info on google... what the hell are you guys talking about?  Tongue

Mel Croucher's original Deus Ex Machina was a Speccy and C64 game that ran in sync with a soundtrack cassette, voiced by Jon Pertwee (the third Doctor), Ian Dury (of the Blockheads), comedian Frankie Howerd ("ooh no, missus") and Croucher himself, who also wrote the script and songs. Generally speaking, what Croucher did with various Automata games back in the 1980's is similar to what many art game designers and commercial studios are trying to pass off as original ideas now, except he sold it with real conviction.
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Ian

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« Reply #11 on: January 20, 2010, 09:10:06 AM »

Quote
...except he sold it with real conviction.
To 12 people IIRC. Tongue
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« Reply #12 on: January 20, 2010, 09:51:43 AM »

To 12 people IIRC. Tongue

We-ell, i was talking about Automata's output as a whole rather than just Deus Ex Machina but it did sell (for a while, every other batch of Spectrum or C64 cassettes at the local boot fair had a copy) just in nowhere near the numbers something that adventurous deserved to.
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RobF

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« Reply #13 on: January 20, 2010, 09:54:09 AM »

I was one of the 12, still very much am.

More seriously though, part the reason why I don't think this would be a Lucas job is that Croucher has never really gave a shit about what's going on around him. In one of the interviews they ask him about Rohrer and it's a total "who?, what? nah, don't care" sort of response. That and he's never -really- gone away or gone to ground, just moved into building up a massive marketing/web dev business and keeping his hand in with articles and stuff.

Plus, let us not forget that he was part of getting Klik & Play off the ground.

Thing is, he was years ahead of the curve (as we're witnessing now with the kids coming out and essentially doing what he was doing in 84 only worse) and it was the technology and funds that limited him. Deus Ex Machina on a 48k speccy is a madness - it's a fantastic madness - but still a madness all the same.

The closest we've got to anyone treading in Mel's footsteps is Stephen Lavelle. One person in over 30 years says to me that there's still plenty of room for Croucher's anarchic insanity and let's face it, considering what the kids are throwing out there in the name of art and as I said, they haven't even touched the sides of where he went then there's plenty of room for a return.

Yeah, I doubt it'll be the second coming and regardless it's not going to be Half Life 2 or whatever but I'm excited to see what he does do. It's for the shit stirring potential as much as anything else. I'm intrigued to see what the anarchic bastard pulls off and that's what excites me. It might be shit, it might be amazing, it might sit somewhere in the middle but you know that if nothing else, it's not going to be generic.
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« Reply #14 on: January 20, 2010, 11:48:43 AM »

Quote
it's not going to be generic.
Cassette50 for the 21st Century Wink Tongue

Seriously, I never got the opportunity to "play" the original, but it's something I've heard only positive things about. Even if those things do sound odd. Hopefully the new version will please old users and new users alike Smiley
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« Reply #15 on: January 20, 2010, 12:00:39 PM »

Heh, there is always that chance. Automata didn't half put out some shite too.

But that's what you get when you're a massive advocate of the DIY ethic, chances are you'll hit gold somewhere but there's going to be some right shit to wade through.
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« Reply #16 on: January 20, 2010, 02:32:14 PM »

Mel Croucher's original Deus Ex Machina was a Speccy and C64 game that ran in sync with a soundtrack cassette, voiced by Jon Pertwee (the third Doctor), Ian Dury (of the Blockheads), comedian Frankie Howerd ("ooh no, missus") and Croucher himself, who also wrote the script and songs. Generally speaking, what Croucher did with various Automata games back in the 1980's is similar to what many art game designers and commercial studios are trying to pass off as original ideas now, except he sold it with real conviction.

Thank you. It makes a bit more sense now. The youtube videos under the 1984 menu are some serious weird shit...
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« Reply #17 on: January 20, 2010, 03:09:47 PM »

Never played the original, but it sounds (with the music tape) completely shit to me. How can people complain about games as art and then praise this?
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« Reply #18 on: January 20, 2010, 07:34:25 PM »

The "people" in this instance being Bob? lol

I haven't played it. I'm sure I enjoy it as a thought and an mental image more than I would in reality, especially this far after the fact. Smiley
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« Reply #19 on: January 24, 2010, 05:03:23 AM »

I played the original many times, mostly because I was intrigued by the concept, but loved the audio file.

It was almost like the 80s version of a Progressive Rock concept album...

90% of the people on the audio file are now dead, does that bode well for the 21st century version?
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« Reply #20 on: January 24, 2010, 05:59:30 AM »

Never played the original, but it sounds (with the music tape) completely shit to me. How can people complain about games as art and then praise this?

To be honest you probably need to have played it (with the soundtrack) to appreciate it.  It worked a lot better as an overall experience than as a game, but still worth playing at least once.
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« Reply #21 on: January 24, 2010, 11:30:40 AM »

Never played the original, but it sounds (with the music tape) completely shit to me. How can people complain about games as art and then praise this?

I don't really complain about games as art, I don't think. I complain about the games as art mob because they're more than a little bit thick for the most part and my tolerance levels for their almost fascistic pressing of their ideals onto people is pretty slim.

One example from something I was reading this morning, tangentially related as it's not per se asking for games as art but it's the same leap of logic that makes me hold my head in my hands.

So, an article on Tropico. Now, Tropico is one of those things that intrigues me - I actually grabbed the demo of Tropico 3 before Xmas but I've not gotten round to looking at it yet. It intrigues me because I think it's likely I'll have a similar reaction to the content and themes.

Now, I'm writing this without playing it yet so this is just me talking about what I think may be the case (ie - completely uninformed therefor possibly talking out of my arse) so y'know, for those who have played it I'm happy to bow to higher knowledge here.

So, I don't really play strategy games often. There's a couple of reasons for this - generally I'm not fond of losing epic amounts of time to things (as my initial CivIV stats prove - this is something I can do easily, especially if I'm under the weather as was the case with when I bought Civ) and also because I prefer mechanics and abstraction as a general rule.

Civ makes no bones that it's an entirely mechanics led game and the whole leaders/world domination thing is merely wallpaper to wrap the whole thing up in. I'm comfortable with that. I don't think for a second I'm actually taking (for example) Winston Churchill on a genocidal mission to wipe out the leaders of the world. I'm toying with interesting mechanics and consequences of using said mechanics.

So far so cool.

Interesting (in context) quote from the EA/Hasbro devson the new Risk game coming to XBLA.

"People tend to associate RISK with the Napoleonic War, but you never really got a feeling of what army you were playing. You played as the green guy, blue guy, yellow guy, etc"

Because of course, with RISK, that's precisely why it works. It's an abstraction and concentrates on the mechanics. Despite it being set on a world map and the ultimate aim is to rule the world, it could be anything. It doesn't really matter. It's so far abstracted that the only really important thing is the mechanics. I'm fine with that. It's not toy soldiers or a despot simulator.

However, I tend to get more uncomfortable the more layers of that abstraction you remove and the more you relate it to recent/current events if you have nothing to say on the matter. And the problem with a satirical take on events is that it's easy to get it utterly wrong.

See, if you will, the difference between the Four Lions clip I posted in the movies thread which is a marvel and Uwe Boll's take on 9/11 which isn't.

So yeah, the concept that Tropico is built around is one of those things that I'd like to hope is going to be more in the Four Lions vain but I fear it'll slip more into Uwe Boll. Perhaps it's the same thing that's always sat uncomfortably with me about Raid Over Moscow - a fine game but I dunno, there's something not right about its attitude to me.

To sort of get back on track here before I waffle off on another 30 tangents - so you've got something in a game you're uncomfortable with because it feels a bit wrong. In some cases you can laugh it off as completely inept idiocy (Tale Of Tale's The Path for my favourite example of ineptitude in recent times) and sometimes you just think "hey, the developers really don't get it, do they?" which is where I think we come to a bit of a problem.

That leap of logic then. That's what bugs me.

For me, the natural way to think through these things is: "I have an issue with an element in this game. I understand that it does not relate to nor effect every game. It is an issue with this game". It's not to then make that impressive leap of logic that goes "I have an issue with an element in this game. Every game is wrong. Gamers are wrong. Something needs to change. We need to change".

Maybe that's because I'm comfortable with my own opinions. Maybe that's because unless you're an egregious undercarraige I'm comfortable with everyone else having their own opinions even if I think they're wrong or dolts of the first order. And that Tropico article makes the same leap of logic that the games as art mob are want to do.

It goes from "I am uncomfortable with this game and what it portrays" to and a genuine rather than paraphrased quote this time:

Quote
If we want our games to grow, to mature, we must also grow as consumers. We can continue to laud productions for their fantastic visuals, to heap praise over immaculate voice acting. We can bandy about progression in game design and writing as evidence that the medium is coming into its own. We can commend scripting and cutscenes for capturing a certain cinematic flair. We can keep praising the cogs and circuits for their glittering intricacy, but without a greater message, we are relegating ourselves to critiquing well-executed action movies. We must allow for the possibility that our games will work against something deep within us – spirituality, literary theory, racial depictions, political reality – which we ourselves may be uncomfortable addressing. We must work against the idea that our idle playthings can both move us, but are inconsequential enough to brush aside when they present upsetting imagery.

Boof! Lost it right there. And that is the very same argument that the games as art mob pull so stupidly often - talk of furthering the medium, we must do this to progress, we need to make each other cry etc... that just makes me hold my head in my hands and think "you fuckwits" and why, after that little roundabout journey, I take the piss out of them for being stupid.
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Grunaki

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« Reply #22 on: January 25, 2010, 02:02:47 AM »

Well, here's a video walkthrough of the Speccy version of 'Pimania' with (I believe) Ian Dury singing the 'Pimania Song' over the top of it. (Starts at 2:15)

<a href="http://www.youtube.com/v/PqezCJTWgQ0&amp;ap=%2526fmt%3D18&amp;rel=0" target="_blank">http://www.youtube.com/v/PqezCJTWgQ0&amp;ap=%2526fmt%3D18&amp;rel=0</a>


It borrows quite a bit from 'Another Brick In The Wall Pt.2' by Pink Floyd.
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