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September 02, 2010, 04:56:34 PM
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Author Topic: Kung Fu 2  (Read 6349 times)
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knpmaster
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« on: July 18, 2009, 01:33:09 AM »

Hello good people of Retro Remakes!

I have come here to announce that I have finally finished my game Kung Fu 2, which originally was an entry to the 2008 Retro Remake Competition.

I have fixed all of the glitches and bugs from the old version.  I have also added some hidden goodies for you to unlock and enjoy.  Please leave feedback!

Screen Shots:





------------------------------

Kung Fu 2 was originally created for the 2008 Retro Remakes Competition (www.retroremakes.com). When it was submitted, the game was not 100% complete. There were only 6 levels finished. Nevertheless, it won first place in its category (games without sequels).

Kung Fu 2 is a sequel to the NES version of Kung Fu. Kung Fu was originally created by Irem Corporation in 1984.

Kung Fu 2's goal was to take the NES version, and make a sequel with revamped graphics, refined game-play, new areas to fight in, and new twists in the plot.

Finally, Kung Fu 2 is finished and can be enjoyed by anyone!

------------------------------
Story:

There once lived Thomas and Sylvia and their happiness lasted forever...

That is until one day Kung Fu Master Mr. X kidnapped Sylvia and ended their happiness!

Luckily...
Thomas is also Kung Fu Master. He must now vanquish the evil Mr. X and bring happiness back to the present.

------------------------------

Follow this link to download:
http://www.thegamespage.com/backroom/backroom.php?game=kungfu2final&s=1
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Tam Toucan

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« Reply #1 on: July 18, 2009, 01:47:24 AM »

Woo-HOO! Much kudos for sticking with this and finishing it. I'd thought it might have be abandoned after the compo.
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Dragon

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« Reply #2 on: July 18, 2009, 04:08:12 AM »

but Sylvia is in another... Cheesy

I think I'm going to be spending a bit of time with this.  My only gripe is that after attacking: the period in which I can't walk seems a bit long.  Generally I'll kick someone, try and jump forward over the next enemy but jump vertically upward instead (then landing on them).

Maybe you could move a bit of the wait to before the first attack or shorten it to about two thirds or somewhat.

That's my thoughts.
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Dragon

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« Reply #3 on: July 18, 2009, 06:10:35 AM »

Further thoughts...

Jumping generally seems to be an issue for me.  I also quite often jump forward when I want to jump vertically.  It think you're using the players speed to determine the horizontal direction of the jump rather than the left/right key pressed.  The best solution for me would be to allow the player full control whilst in the air, not realistic I know but more fun.

I can break the skeletons boss every time.  Keep walking towards him until you hit him and then start kicking.  He'll never do anything other than walk towards the player which makes him really easy to kill.

Still trying to work out how to beat the Salamander Smiley
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dano

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« Reply #4 on: July 18, 2009, 06:40:44 AM »

Still trying to work out how to beat the Salamander Smiley

If that's the flame covered bugger from Level 7 (The Castle) then I'm stuck there too.  And I was doing so well up to that point!

Works well on Linux too (using Wine).

I've currently got the high score too. Woo hoo! 192620!  I'd better enjoy it while it lasts (does happy little dance).
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dano

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« Reply #5 on: July 18, 2009, 11:27:31 AM »

And back down to fourth place.  Ah well, it was good while it lasted!
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Dragon

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« Reply #6 on: July 18, 2009, 02:17:57 PM »

Heh, yeah I don't think I have a hope of beating that 380 000 score.  I did manage to beat the fiery salamander thingy whatsit in the castle.  The trick seems to be to power through the stage and stop for nothing so you still have a good chunk of time left when you face it.  Then stand far back and use the hadoukan power.  The time is needed to allow it to recharge.

Now I'm stuck on Mr. X. Sad
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knpmaster
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« Reply #7 on: July 18, 2009, 02:42:21 PM »

Quote
Jumping generally seems to be an issue for me.  I also quite often jump forward when I want to jump vertically.  It think you're using the players speed to determine the horizontal direction of the jump rather than the left/right key pressed.  The best solution for me would be to allow the player full control whilst in the air, not realistic I know but more fun.
The original Kung Fu had an even worse jump than that!  You should consider yourself lucky.

Quote
I can break the skeletons boss every time.  Keep walking towards him until you hit him and then start kicking.  He'll never do anything other than walk towards the player which makes him really easy to kill.
Damn, there is always one bug that slips by.  I'll have to take a look at this and hope people don't abuse this for a high score (i.e. not getting the patch).

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Devious Cow

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« Reply #8 on: July 20, 2009, 10:58:04 PM »

Can you give the black dude a mohawk? I want to fight Mr T!!!
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Shinobi

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« Reply #9 on: July 21, 2009, 07:24:14 AM »

I like it , its well done , fast and good gameplay Wink
Now i go and Kick mr.Tīs ass again xD
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OmegaWarrior
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« Reply #10 on: July 26, 2009, 07:38:29 PM »

I really liked this game, but there are a few things that bother me:

- Kimbo can't duck, so he is unable to avoid knives and boomerangs;  Maybe you could allow him to punch those away?

- Why does the Skeleton boss spray blood when I kill it?

- Kimbo does not have a projectile attack, so the fight with the fire boss may need to be reworked.  I can beat her, but in a way that doesn't seem right;  I take damage when I touch her every time except when I'm using my special move?  More consistent behavior would help the game.

- Similar to the note above, Kimbo could use more special moves.  Maybe he could take powers from the bosses he kills?

- There are volume settings for music and SE, but not for voice.

-The BG Music doesn't loop, and it stops before the timer expires.

- You can play any unlocked level with any character, regardless of who you unlocked the level with; for example, let's say I get to level 10 with Thomas, I can't get past it, but I can start level 10 with Kimbo immediately, beat a few levels with him, and then resume with Thomas later.  I think the levels should be unlocked on a per-character basis.

EDIT:

Also,

- If you accidentally hit "SUBMIT SCORE", there is no way (that I've seen) to cancel out of that menu.

- IIRC, in the original Kung-Fu game, You got an extra life for every 50,000 points.

- There appears to be no way to pause the game other than bringing up the control-config menu with F5,

-The pre-allocation option does not seem to work; I am getting HUGE lag whenever I die, the boss dies, or when I enter the boss's area.

-The monkeys are easily avoided by simply walking away from them.

- Punches, Kicks, and jump-kicks all appear to do the same amount of damage, which is not how the original Kung-Fu behaved.

I'm still addicted to the game, though Smiley
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tim
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« Reply #11 on: July 27, 2009, 05:31:13 AM »

Kimbo can leap over just about any projectile (inc. knives and boomerangs thrown at head height) if you time his jumps right.

He is seriously overpowered if you take a gander at the high score tables. More special moves for Kimbo? The ability to punch projectiles away? By adding these features, then what's the point of having Thomas and Mr. X as playable characters in the game?

Some of your other requests are sort of valid though.
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OmegaWarrior
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« Reply #12 on: July 28, 2009, 12:46:29 PM »

Kimbo definitely needs some more balancing, maybe he should move more slowly? or take more damage from attacks? or maybe his attacks take longer to execute?

Punching the knives away was a suggestion to offset the fact that he cannot duck like Thomas and Mr. X can. 

BTW: has anyone gotten past stage 19 yet?  I'm stuck on the boss.
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jhorsfield30
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« Reply #13 on: December 12, 2009, 01:13:29 PM »

Excellent remake, loved it
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