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29123 Posts in 1467 Topics- by 1399 Members - Latest Member: Tinlau

March 11, 2010, 06:07:36 AM
Retro RemakesRetro Remakes : The RemakesRetro RemakesWIP - DDBJ: Double Decker Bus Jumper
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Tam Toucan
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« on: June 14, 2009, 05:00:01 PM »

This will become a "proper" WIP soon, honest, but with no game design and no screen shots there's not a lot to say...The only thing that won't change is the 4 letter acronym since I used it for my code namespace. Oh and the stuff below is real. It is a blog of my current work.

Diary of Confessions of Wannabe Hacker OO Programmer - Age 38 27/73

Day 7

17 years since I finished something and that was because I was getting paid. Time to squeeze one out before the end of the decade. Simple plan. Hack, hack, hack. Get it done quick. So what went wrong? How did I end up with ModelStores, WorldItems and ChipmunkFactories? Has 15 years in a corporate cube taken the bedroom programmer out of me?  When float model[][3] becomes
Code:
World::init(const CFG::Info& config)
{
   pLevel->load(m_pFactory, config);
   pFactory->getRecords(m_levelItems);
   for_each(m_levelItems.begin(), m_levelItems.end(), addToWorld(this));
I think even my cat knows the answer.

"Know thyself" says the cat.

With renewed vigor from those sage words I sit down and start a template'd GenericHandler to use for an EventProcessor class...

Day 10

The Chipmunks were giving me trouble, but once I separated them from the PolyModels and wrapped in a ChipmunkItem class they settled down.

Day 12
You know, sitting here surrounded by PhysicalItemFactory's, ModelInfo's and LevelFile's it's easy to think I've lost the plot. But this is how I work, just keep creating stuff...I have an abstract RNG interface with SIX implementations ffs...never with any plan of a game. Why? Well ideas for a game are easy. Too easy. By the second day I can have a huge epic with the flood of stuff that comes. But 2 hours a day to code means stick to the small stuff that needs done. Forget about the game.

So I just hack one class at a time with no thought of a bigger picture. Which means of course the bigger picture is a tangled web woven by one of those spiders on LSD. Should still catch flies though. Course, even a trippin' spider knows it's building a web, so I've got my design plan to remind me in case I get lost down some inheritance tree.

Who knows, may have a screen shot next week!
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RobF
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« Reply #1 on: June 14, 2009, 05:03:25 PM »

Buses. Definitely.
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dano
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« Reply #2 on: June 14, 2009, 05:15:47 PM »

Personally I'd add hedgehogs to the list.  Just to keep the chipmunks company.
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« Reply #3 on: June 14, 2009, 05:19:39 PM »

That's the way kids do it these days.  You can't actually see what you got until all the little pieces are ready.  Like how you can make a bridge of three knives resting on three upside down cups, just by cleverly using one knife to support one of the other knives while it's in turn supported by the other.  Until you get three knives it won't work, so the challenge is in the preparation and all the while you're gathering knives you have no idea if it will work or not.  Here in the U.S. we can't take knives on buses because of fear of terrorists.  And personally I refuse to fly ever again because if I wanted to listen to red-faced goons shout at little old foreign ladies I'd just imagine it.
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« Reply #4 on: June 20, 2009, 07:10:08 PM »

Day 14
Supplies running low. Still no sight of land.

Day 17
No chipmunks left....My god! What have I done?

Day 18
<a href="http://www.youtube.com/v/i-pxuXZCHQc&amp;ap=%2526fmt%3D18&amp;rel=0" target="_blank">http://www.youtube.com/v/i-pxuXZCHQc&amp;ap=%2526fmt%3D18&amp;rel=0</a>
...well more sort of "faller".
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« Reply #5 on: June 20, 2009, 07:31:27 PM »

I think that is my new favourite youtube video. Smiley
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« Reply #6 on: June 20, 2009, 07:34:29 PM »

SUPERB!
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« Reply #7 on: June 20, 2009, 07:37:00 PM »

Beautiful bus. I can see you programmed a real authentic driver for it...
...it drives just like the they do in real life. Cheesy
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« Reply #8 on: June 20, 2009, 10:09:25 PM »

Looks great so far.  Fill that pit with struggling chipmunks, put a score readout in the corner, and you've got a game!  Maybe spin a gimongous wheel with all the chipmunks' names on it before each level starts to randomly choose one chipmunk as bus driver.

(Also, I thought these buses were open on the 2nd deck, with a few tourists.  Might want to double-check with your artist.)
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« Reply #9 on: June 20, 2009, 11:31:39 PM »

Excellent, no need for game anymore~everything is right there in the video!
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« Reply #10 on: June 21, 2009, 12:07:06 AM »

Yeah, I'd perhaps add in keyboard controls to rotate the bus but other than that, it's perfect.
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« Reply #11 on: June 21, 2009, 07:01:53 PM »

Day 19
Wish I hadn't eaten all the chipmunks. They were weighing the bus down.
<a href="http://www.youtube.com/v/GUO8G0eyOZg&amp;ap=%2526fmt%3D18&amp;rel=0" target="_blank">http://www.youtube.com/v/GUO8G0eyOZg&amp;ap=%2526fmt%3D18&amp;rel=0</a>
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« Reply #12 on: June 21, 2009, 09:31:06 PM »

I don't think I can stand much more awesomeness than that! Smiley
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« Reply #13 on: June 22, 2009, 01:11:22 AM »

Nothing fills a hole like a Double Decker Cheesy

Someone did this for real -
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« Reply #14 on: June 22, 2009, 06:23:47 AM »

Games like this arnt as much fun completing thepuzzles as seeing what stupid things you can do with them (like that last vid) ... we need more stupid-do-games .... like how we play L4D
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