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38047 Posts in 1900 Topics- by 456 Members - Latest Member: lee20637

September 02, 2010, 05:10:00 PM
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Author Topic: The Retro Avatar Fad  (Read 36016 times)
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Happymonster

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« Reply #25 on: May 31, 2009, 07:52:01 AM »

It's partly influenced by my desire to make a retro rogue game.. Cheesy
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Happymonster

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« Reply #26 on: May 31, 2009, 10:52:22 AM »

Ugh.. It's lovely and sunny, but a dodgy tummy has made me stay inside all day. Sad

The only good thing is it's let me improve the routine some more and increase the sprites to 12 x 12 which gives them a bit more detail and makes them look more interesting too.
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deps

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« Reply #27 on: May 31, 2009, 12:15:18 PM »

Fear the Wumpus! Smiley
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Happymonster

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« Reply #28 on: May 31, 2009, 01:00:57 PM »

Not fear the Deps? Wink
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hitm4n

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« Reply #29 on: May 31, 2009, 01:40:52 PM »


Lovely. Was trying a few words and thought this one came out brilliantly.
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hitm4n

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« Reply #30 on: May 31, 2009, 01:46:05 PM »


And square.
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Madgarden

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« Reply #31 on: May 31, 2009, 01:51:04 PM »

Richard, the leftover text thing is still there. Just tested whatever's currently linked from the frist pots.
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deps

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« Reply #32 on: May 31, 2009, 01:51:37 PM »

Not fear the Deps? Wink
No one is ever feared of me. :/
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RobF

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« Reply #33 on: May 31, 2009, 01:59:03 PM »

You scare me!
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Happymonster

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« Reply #34 on: May 31, 2009, 02:04:23 PM »

Paul: I've had a look and the latest version doesn't seem to do that for me (either on the screen or in a saved image). You are definately using the latest 12 x 12 sprite version? (You might have to refresh the link I suppose)

BTW: the newer 12 x 12 version produces better creatures IMHO.. Wink

Rob: Naughty boy!!
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Dragon

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« Reply #35 on: May 31, 2009, 02:11:28 PM »

Must consume
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Tam Toucan

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« Reply #36 on: May 31, 2009, 03:52:57 PM »

Paul: I've had a look and the latest version doesn't seem to do that for me (either on the screen or in a saved image). You are definately using the latest 12 x 12 sprite version? (You might have to refresh the link I suppose)
There are two versions. The original

http://www.retroidea.com/downloads/RetroAvatars.zip

and the new one

http://www.retroidea.com/downloads/Retro Avatars.zip

Notice the space in the name
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Minion

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« Reply #37 on: May 31, 2009, 04:05:17 PM »

New game ...

Guess the word
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Happymonster

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« Reply #38 on: May 31, 2009, 04:19:24 PM »

Ah sorry! That's my fault.. I've not been well today. Sad
(I've updated the original link)
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hitm4n

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« Reply #39 on: May 31, 2009, 06:14:30 PM »

Minion, was it "Goatse" ?
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ortoslon

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« Reply #40 on: June 01, 2009, 03:59:41 AM »

Delightfully appropriate and ambiguous.
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betpet

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« Reply #41 on: June 01, 2009, 04:29:08 AM »

Sorry, can't see it ever catching on...

Wink
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« Reply #42 on: June 01, 2009, 04:45:28 AM »

9 letters? AAAARRRGGGHHH!!! I mean, should I keep Spraydough as a username and have an unfasionable avatar or should I change my username to Spraydoug and be a happy man?

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« Reply #43 on: June 01, 2009, 05:04:13 AM »

hmmm, both smileyman and smiley look rubbish with the new version, so i'll stick with my retro retro avatar.
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« Reply #44 on: June 01, 2009, 09:53:58 AM »

Yeah we need an option for old and new versions.  Or... I guess I could just use both. Smiley  A lot of them look more like faces in the new one (and better suited as Rogue-like graphics), but not as cute I think. Cheesy
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« Reply #45 on: June 01, 2009, 09:58:12 AM »

ooo quite like mine, wasnt much of a fan of the infamous one.. was a bit overweight, stick a 4 in there and voila!
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« Reply #46 on: June 01, 2009, 10:59:40 AM »

Ah, you got me. I actually tried Wumpus straight off, but wasn't pleased with the response. Fortunately some others in the Wumpus family looked rather good.

I want the source code for this thing. Does it happen to be C/C++? Willing to let me feature it? Even if not, I want the source code. Imagine the fun of generating 1000 enemies from a text file.
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« Reply #47 on: June 01, 2009, 11:16:40 AM »

hmmm, both smileyman and smiley look rubbish with the new version, so i'll stick with my retro retro avatar.

Haha, that's a cracking one. It looks like you're lording it over everyone atop a shiny throne.
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« Reply #48 on: June 01, 2009, 12:53:25 PM »

Thanks guys! Nice to see all the new images after coming home from work. Smiley

The code is C with Allegro and I will make it available after cleaning it up a bit.
I was planning of putting this (and more enhancements / options) into Pixe (eventually!) anyway.

IF anyone uses the gfx for a Rogue game, then let me know!
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« Reply #49 on: June 01, 2009, 01:13:09 PM »

ahahahahahahahahahaha!
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Top-down twin-stick arena paddleball zombie massage clock *is so* a game type. :p
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