Was looking for a remake of Feud online and found this

First off would like to say it's fantastic that someone's spending time redoing it! Feud is one of the best designed and sinister games I've ever played.
But I'm not sure you understand the gameplay. Have you read the Pickford Bros' article on making Feud? (
http://www.zee-3.com/pickfordbros/games/oldgame.php?game=feud&parent=../friends/favourites)
In terms of what you can see, the huge screen area in your remake gives the player too much information. The tension in the original was a product of moving from one (legend of zelda) size screen to another, having to actually *learn* the map and the positions of the herbs; each place had a very definite character and location, and you couldn't see a lot at once(
http://www.zee-3.com/pickfordbros/games/sshots/feud04.jpg).
The map at that scale seemed challenging, and walking around it was a lonely experience interrupted only when you found remembered where to find a particular herb (reward! there was also a lot of strategy involved in which herbs you went for first, based on your recollection) or came upon Leonoric, who would suddenly and frighteningly appear on top of you and in striking range. You knew his general direction from the compass (which you've left out of your version) or would catch a glimpse of him in or from the maze, or rushing past you to another area. You never knew whether he'd collected herbs before he appeared to cast a spell - though from the direction of the compass you could guess where he *might* be. And when you ran away you never had more than a general idea of your direction, until you'd played it a lot.
The compass also reminded you he was out there, somewhere. You repeatedly flicked between your small view of the screen and the N,S,E, and W arrows, trying to think in what area he might be, though - cleverly - you could always see his (sinister looking) image like a gravestone in the bottom of the screen next to your (possibly depleted) statue, doubling as his health.
You also couldn't see every spell in the spellbook at once (you had to do it again while rushing around trying to find the right combination of herbs - purely from memory - before Leonoric killed you with lightning).
Your graphics could use a bit of tweaking for atmosphere too. The original graphics chose a discrete number of colours playing off black. The green was mostly displayed against black, and the wizards were white. It think this is important: the resulting atmosphere was deceptively empty, something like the nazgul/forest hide and seek from the Fellowship of the Ring film (to use a popular example!):
What you've done (IMHO!) is make it a bit Disney map 2d player vs player, which is why people are asking you to go the full length (and make it even simpler). You've obviously put a ton of work into reproducing the map and making Leonoric move around. There's loads done but with some small (but big!) tweaks I think you can get much closer to the tension and scares of the original experience - or even improve on them.
Would be really interested in getting involved (or contributing some graphics, say

!!) if you're still working on this.