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29340 Posts in 1487 Topics- by 1424 Members - Latest Member: ana01

March 16, 2010, 10:21:27 AM
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Author Topic: WIP - Ruff 'n' Tumble  (Read 9540 times)
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shezzor
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« on: April 19, 2009, 01:56:58 PM »

Well, I've decided to pick up Ruff 'n' Tumble (yet) again Smiley  After a few days of getting myself back into the mess I call the Blitz code and digging through the umpteen amounts of graphics files, I don't think it's doing too badly. That said, theres still plenty to finish but I'm optimistic that I can actually get the project released this year... hopefully.

On a side note, I kinda get the idea Blitz3D is showing its age now on newer hardware and I've even had problems getting the editor to work ok (thank you IDEal). I had toyed with the idea of moving all the code over to C++/OpenGL and had even started this a few months back but I think its too far gone and this would only cause me more headaches. Has anyone else had any issues with Blitz3D? The final executable seems to work fine so everything should be all right I guess.

So where is the project upto...

Code: probably about 90-95% complete. Mainly the menu and profile stuff still to complete but other wise its just bug hutting (I know there is still a few in there).
Sound: roughly 80% complete. Still missing a few samples here and there. 
Music: 100% complete. This has been sitting here for so long, my apologies Infamous Sad
Graphics: ...and here comes the big one, I honestly have no idea where I'm upto at the moment. I've finally come to conclusion its probably best to concentrate on each world individually rather than just picking anything at random. I'm nearly at my first milestone in that all of world 1's graphics are pretty much complete. I just need to understand where I'm at with all the rest!

As I haven't posted anything in a while I've put together a simple play through of the first level just to show you the new graphics in motion. You may like the it but then again you may not :s

<a href="http://www.youtube.com/v/0qGdONrWteM&amp;ap=%2526fmt%3D18&amp;rel=0" target="_blank">http://www.youtube.com/v/0qGdONrWteM&amp;ap=%2526fmt%3D18&amp;rel=0</a>


And those unfamilar with Ruff 'n' Tumble heres the original. As I say you may prefer this one Wink

<a href="http://www.youtube.com/v/EujjPMpsOb0&amp;ap=%2526fmt%3D18&amp;rel=0" target="_blank">http://www.youtube.com/v/EujjPMpsOb0&amp;ap=%2526fmt%3D18&amp;rel=0</a>


So there you have it, more news soon... I guess.

Oh and if anyone cares, they can get regular updates on twitter. As I can't type for toffee, 140 characters is perfect for me. This way you can keep complaining and nudging me to get some work done Cheesy
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sparkes
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« Reply #1 on: April 19, 2009, 02:49:19 PM »

DON'T NAME YEARS!!!!!

it's jinxed you everytime it's happened Smiley   Just drop in the odd bit of news from time to time and don't let anyone draw you into talking releases and we'll all be happy.   Not as happy as when you release it of course Smiley
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hitm4n
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« Reply #2 on: April 19, 2009, 04:01:14 PM »

The new gfx are tip top, the game is almost perfectly matching the original yet has a smoothness and brightness to it. Its smooth as silk, sounds great, looks great. How could anyone not like it ??

I'm glad you are back on it, and i say DO name years. 2009 is the one !

Regards Blitz, its not been a problem for me so far, even on Vista x64. When the engine, sounds, music and graphics are so far on, it would be a shame to move now to C++ and increase dev time once again. The step back could break your will to complete and we can't have that. Besides, c++ wouldn't make the game any cooler than it already is...

Now... Hurry up !!!
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Blitzblaster
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« Reply #3 on: April 19, 2009, 04:05:30 PM »

The ingame video looks very good. Nice game!
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Sokurah
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« Reply #4 on: April 19, 2009, 06:02:22 PM »

What's not to like - it's beautiful - it's sex on a stick.
If this game was a woman it'd be Natalie Portman.
...have to go now...my mouth suddenly started watering.
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AndyH
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« Reply #5 on: April 19, 2009, 06:08:14 PM »

Looks 'mazing!
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BigAnd
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« Reply #6 on: April 20, 2009, 03:07:41 AM »

WOW!

This is looking really, really nice Smiley

Don't give up!
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Dragon
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« Reply #7 on: April 20, 2009, 04:17:15 AM »

The new gfx are tip top, the game is almost perfectly matching the original yet has a smoothness and brightness to it. Its smooth as silk, sounds great, looks great. How could anyone not like it ??

I'm glad you are back on it, and i say DO name years. 2009 is the one !

Regards Blitz, its not been a problem for me so far, even on Vista x64. When the engine, sounds, music and graphics are so far on, it would be a shame to move now to C++ and increase dev time once again. The step back could break your will to complete and we can't have that. Besides, c++ wouldn't make the game any cooler than it already is...

Now... Hurry up !!!
Ditto!  And it does look much smoother than the original.  Er, carry on then.
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The Codex
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« Reply #8 on: April 20, 2009, 10:00:08 AM »

Fantastic mate, glad it's officially back and looking super fly. Can't wait!
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« Reply #9 on: April 20, 2009, 03:54:20 PM »

Tis looking mighty fine there Shezzor. As some of the others have said, it actually looks smoother running than the original, and the new bright shiny graphics are both lovely and yet familiar. The added layers in the background also add more depth.

Definitely looking forward to this one when it becomes ready.
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« Reply #10 on: April 21, 2009, 01:50:10 AM »

Wow... That looks freaking incredible.  If you hadn't said it was a remake, I'd have thought I was looking at the real deal.
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« Reply #11 on: April 21, 2009, 06:44:50 AM »

This is looking so good now, please, please finish so we can all play it - a great achievement :-)
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gryzor
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« Reply #12 on: April 21, 2009, 11:51:02 AM »

Oh-em-gee... Will be following this one!
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« Reply #13 on: April 22, 2009, 08:19:08 AM »

Looks fantastic!
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shaba
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« Reply #14 on: April 25, 2009, 04:22:27 PM »

Good job man!
There is some fresh news?
When do you think you will have a payable demo?
..Or fully games? Cheesy

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