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29309 Posts in 1484 Topics- by 1424 Members - Latest Member: ana01

March 16, 2010, 06:29:59 AM
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Author Topic: WIP - Ruff 'n' Tumble  (Read 9538 times)
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louise
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« Reply #15 on: April 27, 2009, 10:15:16 AM »

Ruff looks a little... fat, sorry to say so Smiley But otherwise the graphics really looks amazing and the music really hits the spot!

I only had one problem with the original Amiga version, and that was the controls.

Could a responsive control mode be optional, where he doesn't slide?

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hitm4n
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« Reply #16 on: April 27, 2009, 01:24:03 PM »

I think the sliding is part and parcel of the gameplay style. He builds speed up when he starts running and slides a little when stopping. Without this he would seem very robotic.

I wonder if you can put the original Ruff and the new Ruff side by side Shezzor ?
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hitm4n
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« Reply #17 on: April 27, 2009, 01:39:13 PM »

Grabs from videos, scaled up some. The whole game originally was a work of art, and the new version i think pushes the level higher...
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shezzor
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« Reply #18 on: April 27, 2009, 03:48:08 PM »

Thanks for the great comments (again) guys. Its coming along nicely now. Still concentrating on the graphics so don't expect any news postings any time soon as that's all I'll be doing for the coming months Smiley Although to be honest I've surprised myself how much graphics I have now redrawn but looking back it seems I've definitely lost some updates which is a little bit of a kicker.

Shaba, there'll be no demo unfortunately any time soon as coding has been put on the back burner for the moment (see above).

Also as for the sliding, I have to agree with Hitm4n on this one. With the speed that the main character flies back and forth, if he were to suddenly stop, it just wouldn't look right (especially with the speed boost, believe me).

I've attached a comparison of the Ruff sprite, old to new. I dunno, the Amiga video posted above was kinda squashed if that's what your comparing it to. 

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louise
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« Reply #19 on: April 27, 2009, 04:27:35 PM »

Also as for the sliding, I have to agree with Hitm4n on this one. With the speed that the main character flies back and forth, if he were to suddenly stop, it just wouldn't look right (especially with the speed boost, believe me).

It probably would, but it would make the game play so much better, not having to take small steps all the time Smiley

Many platform games have a "ice world", where the character slides in order to force to the player to slow down, or have him fall into traps.

I think, it can be a fun challenge to undertake for a few levels, but for a whole game?

I would give up realism at any time for a responsive mode =)

I've attached a comparison of the Ruff sprite, old to new. I dunno, the Amiga video posted above was kinda squashed if that's what your comparing it to. 

It is just now I realize how out of style Ruff is compared to all of the other graphics. The robots are extremely beautiful and the background are exceeding crisp, and then there's Ruff. It is almost as if the original was good at drawing robots and other dead things, and just gave up when he came to human.

But I can see the problem. How to make a human cute?

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« Reply #20 on: April 27, 2009, 06:31:32 PM »

I think he looks great. The original and the new high resolution one too.
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« Reply #21 on: April 28, 2009, 06:29:29 PM »

Ruff looks a little... fat, sorry to say so Smiley But otherwise the graphics really looks amazing and the music really hits the spot!

I only had one problem with the original Amiga version, and that was the controls.

Could a responsive control mode be optional, where he doesn't slide?



Im hitting her spot! woop lol .. sorry couldnt resist.

Shezz any chance you could throw me over my soundtrack back to me again? only the end theme tune remains all the others died in the great hd crash of 2007 :s Totally forgotten what they all sounded like, be interesting to pick my own stuff apart (like i do on a regular basis) and the new gfx are looking fabtasticorgeous!
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shezzor
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« Reply #22 on: May 23, 2009, 05:50:39 PM »

Just drop in the odd bit of news from time to time and don't let anyone draw you into talking releases and we'll all be happy.

OK Smiley New screen shot...

http://twitpic.com/5srk8
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louise
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« Reply #23 on: May 23, 2009, 06:01:18 PM »

It was just today that I subscribed to your Twitter feed, and was thinking how you felt that you are making a complete game, that took 2 professionals (+ musician) ? Smiley

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shezzor
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« Reply #24 on: May 24, 2009, 05:37:42 AM »

It was just today that I subscribed to your Twitter feed, and was thinking how you felt that you are making a complete game, that took 2 professionals (+ musician) ? Smiley

Exhausted! Although I'm far from professional Smiley
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louise
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« Reply #25 on: May 24, 2009, 05:54:39 AM »

HA! Cheesy

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hitm4n
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« Reply #26 on: May 24, 2009, 06:35:41 AM »

well it looks, sounds and plays better than the original. I'd say that was pretty professional. I'm still salivating for this, i've had to buy dinghys to get round the house tho !!
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Marioman
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« Reply #27 on: May 24, 2009, 07:58:45 AM »

OK Smiley New screen shot...

http://twitpic.com/5srk8

You are such a tease but I like it.
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« Reply #28 on: June 02, 2009, 01:36:43 PM »

Decided that i will update a few of the tunes, not really happy with level 3 and 4's music so redoing them again, Im more than happy with 1 and 2's though they still stand up quite tall a fair few years later, title music is funky and the end tune.. well xD

Anyway.. i'll pop the new ones over to you as i finish em shez.
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« Reply #29 on: June 02, 2009, 01:37:47 PM »

Awww give it to us already! Cheesy
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