After an extended stay in development Hell I'm going to see if I can get Batty Junior finished. I've spent the last month-and-a-bit dusting down the code, adding new features, new levels, fixing bugs, tweaking the game play and trying to work out how to get the multi-player bits working (in short - not for this release but I'm working on it).
I've got some more stuff that I want to add before making an "official" release, but for what its worth here is a snapshot of the current code for Windows and Linux (compiled on Ubuntu 9.04 but should work on other Intel x86 based distros).
http://dans-remakes.sytes.net/batty_059.zipSo what exactly has changed since 2008? Well, to quote the readme file:
Changes from Demo 2
* New Feature: High Score saving
* New Feature: Configuration saving
* New Feature: Game pause
* New Feature: New levels (Now 29 levels instead of 15)
* New Feature: Multiple routes though game
* New Feature: Number of baddies increases as the game progresses
* New Feature: Achievements. . . .
* New Feature: Retro "power up"
* New Feature: Two player alternating mode
* Bugfix: Destroying UFO with ball now only removes "Smash" power up
* Bugfix: Prevent shots from removing indestructible bricks
* Bugfix: Brick collision code speed-ups
* Bugfix: Removed delay again
* Bugfix: Gravwarp now visible during death sequence
* and various other minor tweaks and code cleanups. . .
The Windows binary accepts the following parameters:
/gl - use OpenGL graphics
/dx - use DirectX graphics
