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29297 Posts in 1482 Topics- by 1422 Members - Latest Member: vincemanceli09

March 16, 2010, 03:17:04 AM
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Author Topic: WIP: Batty Junior  (Read 3171 times)
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RobF
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« Reply #15 on: April 10, 2009, 05:42:36 PM »

Well, there IS the retro mode power-up (and unlockable game mode) which makes it a little bit more blocky.  Just a touch though, nothing too extreme. . .





See, I'm weird. I love that.
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« Reply #16 on: April 10, 2009, 05:47:09 PM »

Me too.. That looks cool.
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« Reply #17 on: April 12, 2009, 07:07:01 AM »

See, I'm weird. I love that.

Me too.. That looks cool.

Cheers guys!

I've done a little more work on the game over the weekend (inbetween complaining about the new Red Dwarf) so I'll probably be updating the 0.59 beta to include the two-player alternating mode later this evening, I just need to finish a couple of little bits first.

Update:

I've got through the bulk of it earlier - so I've updated the good old first link to the latest code.
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« Reply #18 on: April 17, 2009, 03:10:10 PM »

Nice.  I've never played Batty but I liked this.  Is that pants-ripping fart sound when the player loses a life straight from the original?  Wink

8-Bit powerup rocks.  I also like the scrolling background one.  I thought the gun powerup was a sombrero for the longest time until the absence of an offensive powerup clued me in.

I found the way the paddle moved to be a bit tricky.  Fine movements are impossible... just tapping it sent it much farther than I intended.

Made it all the way to level 6 and didn't see any invisible bricks!!! WTF man I thought by law all Breakout games have to include a level with a ceiling of invisible bricks right over the paddle.  Must not have reached that level yet I guess.
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« Reply #19 on: April 17, 2009, 03:38:11 PM »

Nice.  I've never played Batty but I liked this.  Is that pants-ripping fart sound when the player loses a life straight from the original?  Wink

8-Bit powerup rocks.  I also like the scrolling background one.  I thought the gun powerup was a sombrero for the longest time until the absence of an offensive powerup clued me in.

I found the way the paddle moved to be a bit tricky.  Fine movements are impossible... just tapping it sent it much farther than I intended.

Yeah, the FartyFX (tm) are all sampled from the original 48K Spectrum game, and the music from the C64 version (so a bit of a mix really).

The speed of the bat movement is pretty close to the original (ie a bit too fast) unless you play in "Junior" mode which slows things down a tad.  I'm currently going back through the code to try and get it back in some sort of order before implementing the two player simultaneous mode, but I'll be looking at tweaking the gameplay once that's done.

I'm still in the process of sorting out the graphics and the gun one is certainly on my hit list.

Made it all the way to level 6 and didn't see any invisible bricks!!! WTF man I thought by law all Breakout games have to include a level with a ceiling of invisible bricks right over the paddle.  Must not have reached that level yet I guess.

Damn! I just KNEW I'd forgotten something ;-)
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