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29297 Posts in 1482 Topics- by 1422 Members - Latest Member: vincemanceli09

March 16, 2010, 03:14:55 AM
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Author Topic: Warhawk DS Remake  (Read 12705 times)
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Flash
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« on: February 18, 2009, 06:58:07 AM »

Hi,

Sorry, I am new to this forum (why I never thought of this before I will never know?), and have joined thanks to Sokurah's visit to my website.

I just wanted to let you know about a remake myself and a friend (HeadKaze) have been working on for about a month.
The game in question is a remake/revisioning of a game I helped write in 1986 for the C64 called Warhawk, and have decided to tackle the task of learning Arm Assembly and the workings of the DS to code a shmup in 100% asm Smiley What joy!

The project is coming along nicely and at the moment I am just playing with bullet methods and attack waves. The underlying code is pretty much complete, but I have no idea how long till full completion.

The graphics have been mostly culled from the original and do need a fair but of work to bring them up to the standard needed, especially the level graphics, so please don't judge - I am not a pixel artist!

Any feedback would be great. The game works fine under No$gba (personal emu of choice) and in hardware. I also post the full source from time to time for people to play with.





The development can be found here (registration is needed for download - sorry Sad )
www.retrobytesportal.com

Not sure about the rules on posting code here but am happy to post updates here rather than links
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« Reply #1 on: February 18, 2009, 07:00:02 AM »

That looks noice!!!!  Cheesy
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« Reply #2 on: February 18, 2009, 07:08:01 AM »

Ace, I'll have to root my DS out for this later.

You're welcome to bung attachments here if you like or whatever you fancy.

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« Reply #3 on: February 18, 2009, 07:21:18 AM »

that looks sweet
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Flash
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« Reply #4 on: February 18, 2009, 07:23:58 AM »

Thanks for the kind words,

Any help or criticism would be great, there is still quite a long road ahead, but we are really happy with what we have so far.

I gave up coding in 1996 after some productive work on the Psion3a/5 and it is nice to be back coding again after so many years. Mind you, getting to grips with ASM on the DS has been, how shall we say?, a challenge Smiley
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« Reply #5 on: February 18, 2009, 08:40:11 AM »

Hi Flash,

Nice to see you here and since you are working on a remake it's a good place to be - not only to get some more feedback on the game but perhaps also to drive a little extra traffic to your own site. Wink
...and hopefully you can find someone here that can help you out with the graphics.

I think it's a great idea to supply the sourcecode - not many people do that, and combined with the development log on your site it could be a very good ressource to people who want to develop games for the DS.

I know I would like to develop something for the DS (but I'd need a DS first...although it isn't necessary to get started) and I'd much rather learn Arm Assembly than C++ so RetroBytes will be a stop on my way if I ever head down the ARM road.
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« Reply #6 on: February 18, 2009, 08:44:06 AM »

OOO nice one, this looks like another essential to keep on the DS with the other homebrews.
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« Reply #7 on: February 18, 2009, 08:57:43 AM »

...and hopefully you can find someone here that can help you out with the graphics.

That is a great idea regarding the graphics,

If there is anyone here who wishes to help on the graphic construction, please post or pm me!

Even if someone would like to have a play with a single levels graphics that would be really great. The entire level is a png that is automatically split into tiles by grit at compile, so it is pretty much a case of just painting using the set palette and trying to keep things within 8x8 areas so to keep the tile count under 1024.

So, I would love someone to have a go, even just to have a play (I can only offer credits though - sorry Sad )
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« Reply #8 on: February 18, 2009, 12:38:18 PM »

It looks nice as it is Smiley

And tits in games always go down well here, even if they are only text based!
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« Reply #9 on: February 18, 2009, 12:47:44 PM »

It looks nice as it is Smiley

And tits in games always go down well here, even if they are only text based!
Well, I have not got as far as a full game over, so I thought a bit of profanity would not go amiss Smiley

I am leaving the dying part to the end, next job is the remaining attack waves and the other shot types..

There is a lot that can be done to the levels to "tech" them up a bit though
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« Reply #10 on: February 18, 2009, 04:09:22 PM »

Looks great but please, attach the download next time or put it somewhere where no registration is needed, you'll get more feedback and ppl will bother downloading.

That said, PM me the link or attach that PNG so I can do some gfx for the level 1 first and if it goes well I'll gladly help you out with the rest of the graphics (now that I'm almost done with Sokurah's piggys). Smiley

As my dentist would say...'This won't take too long..'



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« Reply #11 on: February 18, 2009, 04:21:32 PM »

As my dentist would say...'This won't take too long..'

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« Reply #12 on: February 18, 2009, 04:27:00 PM »

This is great to hear from you Lobo, I have seen your work and am very impressed with your striking style Smiley

I will attach a png of the first level here and would love you to have a play with it when you get time. The level layout is roughly as I wished as I want to keep as close to the original as possible, but it would be nice to "theme" the levels a little bit more. At the moment the levels are working with 16 colours (I will attach a photoshop CLUT file to help with keeping the palette). At the moment the levels palett is a subset of the 256 colour "planet" background. The 16 colours are 15 from the c64 and (255,0,255) for the transparency.

I am working on some bits to the code and will post it here when done. I would still like any interested parties to also visit my website though as this contains all the source and modification and a lot of stuff about the development - and I am always happy to help fellow coders in ASM.

Ok, here is the level1 png. (thanks)

PS. Dont worry about the base at the end - not entirely sure what I will do there regarding the end of level bosses?
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« Reply #13 on: February 18, 2009, 04:31:24 PM »

Cool, I got it. Will check it out tonight and let you know how it goes and all that.
Oh, and thanx for the 'striking style', makes me smile like this~


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« Reply #14 on: February 18, 2009, 04:32:32 PM »

What a striking smile that is. Cheesy
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Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress).

"Little piggy goes BOOOM!!!..."
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