Minion
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« Reply #75 on: May 17, 2010, 09:29:30 AM » |
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Hahahahah Hohohoho .... the perfect path fining routine .... the snake will always find you ... god, it makes him so dumb tho....he travels all the way to the top of the pyramid juts to come all the way back down again  I think my system needs a further tweek  3 levels of stupidity for the snake stupid, stupider, and moronically stupid should suffice 
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Minion
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« Reply #76 on: May 18, 2010, 06:49:33 AM » |
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Them darned sneaky snakes ... very clever...using the spinners as platforms ! This will not do ! So im happy with how things are going, the next post (hopefully) will have a playable attachement, just to get feedback on feel and speed and what not ... hopefully 
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Ian
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« Reply #77 on: May 18, 2010, 11:22:56 AM » |
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Those cheating bastards! You can never trust a snake.
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I came, I saw, I played.
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Minion
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« Reply #78 on: May 21, 2010, 04:10:44 AM » |
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OK...2 days mucking around with the migy is over, time to get back down to this and crack on...I gotta get summat out for ppl to play if only to see if ppl enjoy the spinner routines as I do (ive boshed on 20 spinners on a single level just so I can watch it !)
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Sokurah
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« Reply #79 on: May 21, 2010, 05:27:46 AM » |
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Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress). " Little piggy goes BOOOM!!!..."
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Denny Haynes
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« Reply #80 on: May 25, 2010, 05:34:06 PM » |
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Minion
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« Reply #81 on: May 26, 2010, 05:09:44 AM » |
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Sadly, no. This has become one of the many im afraid (for the time being at least) But enough of that, now my old skool resurection has come to an end its time to get back into the 21st centry...and start remaking oldskool games again 
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Minion
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« Reply #82 on: May 31, 2010, 07:54:41 AM » |
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So what I do is this ...
I flag the spinner block from 99 to -99, set the "On Spinner flag" to 1 and turn off the path finding routine, keeping it the same for the duration of the "on spinner". I then set block (0,0) as a "temporay" spinner and do all anim and movement on that making sure q*bert stick to that. I remember the position of the spinner ive used for later. I then move the new spinner, but as the snake is looking at the old spinner which is no longer there it can fall off. once the spinner anim is over I then clear the original spinner location so it cant be jumped on again. Make sense ?
Im asking here because explaining it to the missus is just getting me a blank look back (pretty much the same look as when I ask for sex)
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Ian
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« Reply #83 on: May 31, 2010, 12:11:10 PM » |
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Sounds good to me.
Isn't it done yet?
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Minion
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« Reply #84 on: June 01, 2010, 04:56:14 AM » |
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Heres another question for ya, another one, a serious one this time.
Would you allow the snakes to use the spinners as tho they were blocks in order to get to you or not ?
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Tam Toucan
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« Reply #85 on: June 01, 2010, 06:10:46 AM » |
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On later levels yes, it's a nice additional challenge (unless it breaks it completely and makes it impossible obv)
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Ian
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« Reply #86 on: June 01, 2010, 08:18:24 AM » |
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I would say either you allow it (the snake to use teleporters) straight away, or inform players later (in some way), so that they know the snake can do that.
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Minion
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« Reply #87 on: June 02, 2010, 04:55:11 AM » |
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Things appear to be coming together nicely now. I can tease Coily off the pyramid, and now the baddie objects kill me  Im gunna pump away further at this today and I hope I can get something out ther for someone to at least try and give a verdict about 
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Scottige
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« Reply #88 on: June 02, 2010, 07:48:51 AM » |
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Sweet. Looking forward to a wee shot on this.
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