Retroremakes.com: Classic Gaming For The Next Generation

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

29309 Posts in 1484 Topics- by 1424 Members - Latest Member: ana01

March 16, 2010, 06:29:27 AM
Pages: [1] 2 3   Go Down
Print
Author Topic: October game - H.I.G  (Read 2793 times)
0 Members and 1 Guest are viewing this topic.
Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« on: October 21, 2009, 03:19:24 AM »

Horace in Geistburg

Here's one oldie, even older than you are folks, in fact so old that Hitler banned it back in 1939 for promoting modernistic interior design! Oh Bugger that Hitler!

Ok, well..I was working on this for the past two weeks or so. There isn't much, just three levels cause my ass is on fire. Plan is to have about, oh 15-20 levels getting different stuff, pickups, bazooka, etc. as you go.
Good news is that all the ghost patterns, objectives, timers and crap are sorted out so it's just about..well, drawing and designing them levels Cheesy. If it ever gets finished, that is.

Ok, check yer menu or thy readme for controls. Keyboard is simpleton but there's untested support for 360 controller which might fail totally as I have no bloody thing to test it out. Any of you who might have that-check it out and let me know if it works or not because it would be thrilling if you were willing (no, not in that way).

Also, ideas, suggestions, nazi gold..send it this-a-way!
Enjoy!

Latest Version is 1.0
----------------------------
Horace download v.1.0(7Mb)



hhey hhorace~

<a href="http://vimeo.com/moogaloop.swf?clip_id=7514288&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=de1252&amp;amp;fullscreen=1&quot; /&gt;&lt;embed src=&quot;http://vimeo.com/moogaloop.swf?clip_id=7514288&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=de1252&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot;" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=7514288&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=de1252&amp;amp;fullscreen=1&quot; /&gt;&lt;embed src=&quot;http://vimeo.com/moogaloop.swf?clip_id=7514288&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=de1252&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot;</a>
Logged

Sokurah
Wonderful Person
Future Legend
*

Huggles: 16
Achievyments:
   
Posts: 1296

Thank You
-Given: 2
-Receive: 6


Piiiiigs in Space....


View Profile WWW
« Reply #1 on: October 21, 2009, 03:59:51 AM »

Ach, meine himmel ass.

LOL, that's a pretty great idea...and very funny. I like the style.
It also requires some pretty well timed jumps dammit. :-)

I found it real hard in some places as it's not easy to see when you're able to stand. A good example is when you try to get the star above Horace's head in the screenshot. That was more trial and error than I like.
Logged

Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress).

"Little piggy goes BOOOM!!!..."
Aurora the Skunk
Young Dude
*

Huggles: 0
Posts: 20

Thank You
-Given: 0
-Receive: 0



View Profile
« Reply #2 on: October 21, 2009, 12:44:09 PM »

Oh Bugger that Hitler!

For some reason I read that in the voice of Robert Webb...
Logged

Sokurah
Wonderful Person
Future Legend
*

Huggles: 16
Achievyments:
   
Posts: 1296

Thank You
-Given: 2
-Receive: 6


Piiiiigs in Space....


View Profile WWW
« Reply #3 on: October 21, 2009, 05:00:31 PM »

Everyone but me is making Horace games. :o)
Logged

Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress).

"Little piggy goes BOOOM!!!..."
bobince
Young Dude
*

Huggles: 1
Posts: 9

Thank You
-Given: 0
-Receive: 0



View Profile WWW
« Reply #4 on: October 21, 2009, 07:12:01 PM »

Why thank you Sir, I shall store that onto a virtual machine for later entertainment purposes.

Why, that meddling Hitler! Such a bothersome fellow.
Logged
Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« Reply #5 on: October 22, 2009, 01:03:20 AM »

Yes, stupid Hitler, stupid.

For some reason I read that in the voice of Robert Webb...

I thought of this guy while writing it. Tongue
Logged

dano
Wonderful Person
Supercreep
*

Huggles: 2
Posts: 336

Thank You
-Given: 1
-Receive: 1


Going off the rails on a crazy train


View Profile WWW
« Reply #6 on: October 22, 2009, 08:36:51 AM »

Quote from: Monty Python

Looks good.  I'll give it a shot with a 360 control pad and let you know how it goes ;-)
Logged

Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« Reply #7 on: October 22, 2009, 07:39:08 PM »

Gesundheit! Will be very interested to see if that kontrolla werkenzie!
Logged

Firefox
China Girl
*

Huggles: 4
Achievyments:

Posts: 110

Thank You
-Given: 0
-Receive: 0



View Profile
« Reply #8 on: October 23, 2009, 02:54:41 PM »

Love the graphics style.
Logged
spacefractal
China Girl
*

Huggles: 0
Achievyments:
 
Posts: 108

Thank You
-Given: 0
-Receive: 0


View Profile
« Reply #9 on: October 24, 2009, 09:49:20 AM »

There is some bugs when I tested it:

In Level 1, He can sometimes fall in water even you cleary can see he got the platform over the first ghost and even hit the ghost even was not touched it (about 10-20 pixels far).

In Level 2, the top right switch is not needed because you can run througt the wall to the topleft.

In Level 3, you can sometime die by jumping of the platform, but not allways.

Which music tune do you using here?
Logged
Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« Reply #10 on: October 25, 2009, 11:28:13 AM »

Thanks for testing it out, better method for collision check is in place already to prevent such stuff. That wall will be sealed on level 2 as well this way so the top right switch is important there.

Jumping/falling from certain height will kill you so that's not a bug really. I'll check it out to see if it maybe doesn't trigger all the time for the same height.

Dunno about music, I got a bunch of random public domain stuff collected over the years, some unnamed or without tags, including this one which was just a bunch of numbers mp3 file.
Maybe Tom Jones? Cheesy

EDIT:
Just finished sealing the wall in level2, works!
Also, collision is now per pixel, you can come vevy, vevy close to ghosts, vevy.
Falling works as it should so not possible to die/survive in random by falling from the same height.
A few lil gfx added, phew.
Maybe if there's time to add another few levels (got the ideas but no time), I'll uploady another version before Oct ends. Gotta check that Monty first, stuck in Spain still. Tongue
Logged

Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« Reply #11 on: October 27, 2009, 12:51:22 AM »

Right, the latest version is uploaded, same link-same bat channel!
Version 5.5.666 is now available with 6 (you read it well folks, SIX!) levels. Bunch o stuff added that was missing (some collisions), new gfx, hopefully better collision for Horace in overall (touchy enemies too far is nono).
There, my October stuff sorted...sorta. The rest comes someday.
Enjoy!
Logged

Tam Toucan
Psychedelic Coder Chef
Monitor
Cracked Actor
*****

Huggles: 5
Achievyments:
 
Posts: 719

Thank You
-Given: 4
-Receive: 6


Am I walking backwards or forwards?


View Profile WWW
« Reply #12 on: November 06, 2009, 05:48:32 PM »

Finally got time to try this now...Love the style as always. Like the nice simple level designs as well. Be really good to see what stuff you add.

Plays fine except for the collision detection. I managed to fall through the floor right at the start of level2 (didn't die and just had to wait until tie ran out). I kind of jumped, hit the switch and disappeard. Also jumping off the platform on level3 it seems you die a lot more if you let go of right, or press left.

Are you adding sounds. I think it really needs some sounds.
Logged

35 39 36 66 37 35 32 30 37 33 36 31 36 34 32 30 36 37 36 39 37 34 32 65 32 30 34 37 36 35 37 34 32 30 36 31 32 30 36 63 36 39 36 36 36 35
Lobo
Wonderful Person
Supercreep
*

Huggles: 9
Achievyments:
   
Posts: 298

Thank You
-Given: 0
-Receive: 4


despicable!


View Profile WWW
« Reply #13 on: November 06, 2009, 06:04:57 PM »

Cool, thanks for report. Gonna check that arse collision soon cause the bloody thing worked fine for me. I got the 'method Z'(tm) to resort to which I'm gonna use now that should fix collision problems, hnrrrr. Cheesy

Sounds, yes, probably, didn't have time yet but I guess - picking up, dying, doors.. stuff like that should be made, yesh yesh.
Logged

Flash
Wonderful Person
China Girl
*

Huggles: 3
Achievyments:

Posts: 144

Thank You
-Given: 0
-Receive: 1


ASM Tinkler


View Profile WWW
« Reply #14 on: November 06, 2009, 06:59:16 PM »

Did someone mention Horace?

Smiley
Logged

Pages: [1] 2 3   Go Up
Print
Jump to:  

Theme orange-lt created by panic