Lobo
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« Reply #25 on: November 07, 2009, 12:46:53 PM » |
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No need to rush or anything, I'm fixing more important stuff so we'll see about music when I know exactly how the levels will go. Maybe visual cues would serve you better to get into 'thy mood'. Oh and..don't get upset, that's bad for your liver. 
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spacefractal
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« Reply #26 on: November 07, 2009, 12:55:42 PM » |
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hihi. The actuelly music you found DOES actuelly works very well by now. I do look on that soon. I do have some techincal (hw issues) problems as well, so I need to wait next week when I got the new PSU and RAM.
The times is a bit "tight", but I look on it when I got the change.
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Lobo
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« Reply #27 on: November 07, 2009, 01:00:49 PM » |
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Hey, times are always tight, that's where we spiffons separate from them chochones, we tight the times to our benefit.  But yes, no hurry, we'll see about it when time comes.
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spacefractal
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« Reply #28 on: November 09, 2009, 03:08:40 AM » |
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Im going reinstall OS, so I need to install all software, which have take a bit time (and playing to much Borderlands). FL-Studio is still "missing" as long the synth I using.
When done, which format do you want its in. 128kbit Mp3, ogg or XM?
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Lobo
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« Reply #29 on: November 09, 2009, 05:54:24 AM » |
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Cool, mp3 or ogg is acceptable, bitrate is up to you, 128 is fine as long as the filesize is not twice the size of the whole game (say more than 10mb or so)  . Also, been testing the new collision for the past three days (we be illin' so had to stay home anyway) and it feels unbreakable to me, really happy about that. Got a little video of me playing the game with the latest level included there (it's on the first page). EDIT: Video is in the first post. 
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Sokurah
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« Reply #30 on: November 09, 2009, 06:07:19 AM » |
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Love it. It looks even better and seems to have much improved collision detection. However, I noticed that one one of the switches were triggered before you touched it. I love the "old movie" look. 
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Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress). " Little piggy goes BOOOM!!!..."
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Lobo
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« Reply #31 on: November 09, 2009, 10:48:24 AM » |
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Thanks, yeah 'plan zee' oughta work for collisions now, couldn't find a problem with it so now it's up to building the rest. As for the switches, it could be a video lag (it happens on a two/three places) cause the switches can't be activated without touching them. They do have the 'touch area' a bit larger than the actual switch on purpose so it makes it easier to actually turn them on.
One thing though, you've seen the video, right? But..I can't see the link to it below that previous post or the first post where I've also put it? Is my browser nutty or what? :0
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spacefractal
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« Reply #32 on: November 09, 2009, 11:17:56 AM » |
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the video show directly here..... in both page 1 and page 2.
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Lobo
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« Reply #33 on: November 09, 2009, 11:27:01 AM » |
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I see it now, pheew, had to install the latest 3.5.5 ffox and I swear it was installed before?! Nutty! Ah, Sokurah, you were right about one switch (on 'Worm of Rhine' level), it didn't self activate but the 'touchy area' was much lower and to the right so it could be activated from the far distance, fixed now! 
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Happymonster
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« Reply #34 on: November 09, 2009, 12:35:34 PM » |
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Looks great!! A couple of things though. Are there going to be different enemy designs? Also, colour wise they are pretty close to Horace. Perhaps different coloured versions per level would make each level look more different.
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Lobo
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« Reply #35 on: November 09, 2009, 12:40:26 PM » |
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They will probably all be ghosts even though I had the idea of incorporating bats and spiders too. It's sort of based on 'Mystic Woods' kinda feel (albeit distorted  ) where I think the ghosts are the only enemies. As for the color, Yeah, I'll see about that on later levels. EDIT: I meant to say, yeah, I'll probably add spiders and bats (if not chickens) later too. 
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caffeinekid
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« Reply #36 on: November 09, 2009, 01:30:56 PM » |
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Great video and good to see Horace having more adventures. 
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Lobo
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« Reply #37 on: November 09, 2009, 02:38:56 PM » |
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Ohyea! As Chairman Mao would say "贺拉斯是"! Meaning - "Horace adventures..forward!"
The newest version with 'zee' collision and at least 10 levels will be released soonish so anyone interested should wait for that one (in about 16 years, dog years).
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spacefractal
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« Reply #38 on: November 09, 2009, 05:10:15 PM » |
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I still install last bists, but hope finish or usable in this week, but until just use the russia music as well. Even not all might like it, I think it still workable for the game. I gonna think something like style using the Goonie level, but with more russia/etnisk instruments? I would play something like that.
For games 128kbit is a nice quality, and the song not need to been long, so it would not been a 10mb, but somewhere 2-3mb, unless I use few instruments and can done a XM version of it.
Here game seen more more nice done :-D
Hey!! Where you from Lobo? You known where I from :-D
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Lobo
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« Reply #39 on: November 09, 2009, 05:59:08 PM » |
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Yesh, Russian, Iceland-ish, Bavarian, Danish, this or that ethnic and such. Romani music would qualify as well, check for instance Taraf de Haidouks (youtube got some), they're excellent, stuff like that. Use as much instruments as needed but Accordion should be the lead instrument like in this current theme in game. As for the length, yeah, nothing too long really, current theme is almost 3 minutes, you can make less than half of that in a nice loop or something. I told you before - Chicago, when you guys were talking about Sokurah being a white collar worker by day and breaking up the gangs of Helsinki by afternoon (and boozing until blue at night). 
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Sokurah
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« Reply #40 on: November 09, 2009, 06:38:50 PM » |
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What?...LOL.  I think you need to check the O2 setting on your tank. 
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Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress). " Little piggy goes BOOOM!!!..."
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Lobo
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« Reply #41 on: November 09, 2009, 07:15:08 PM » |
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Checked. It's all CO2 now! 
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Lobo
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« Reply #42 on: November 12, 2009, 11:49:11 PM » |
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Ok, it's that time again - Version 1.0 is outski with 10 levels (same link in the first post)
Changes since 0.5 ------------------
-New collision method -Hiss removed from Music (horace theme) -Sounds added -Score bonus added at the end of each level (each second left on timer brings 100 points) -Jump only once per key press -Fixed back to menu/new game 'cutscene' problem -Fixed back to menu/new game 'instant game over' problem -Fixed falling from too high doesn't kill (now it does) -ESC to quit game instead of F10 in menu -Ghosts turned RED(?) -Water changes color per level(huh?Ok)
There, Enjoy!
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