spacefractal
China Girl
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« Reply #75 on: November 12, 2009, 07:03:10 PM » |
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you can not do a scroll and a flip option in the config (with flip as default)? (this depend if it effect gameplay).
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danjo
Teenage Wildlife
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« Reply #76 on: November 12, 2009, 11:28:33 PM » |
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cant because ive coded it differently to flip. ive used it to enhance some level design in places too. also the CANNON is back - for those who want the cannon 
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tim
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« Reply #78 on: November 13, 2009, 09:49:04 PM » |
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local only? great work though.  how about a .zip version instead?
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danjo
Teenage Wildlife
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« Reply #79 on: November 14, 2009, 03:58:18 AM » |
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changed to zip. winrar took over and i just stuck with it. gone back to winzip. i thought about online hiscores, but its possible to get a pecfect game, and then you'd just get the same top score.. perhaps a thought for one day in the future. for now, im trying to find another project to do.
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Sokurah
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« Reply #80 on: November 14, 2009, 01:50:43 PM » |
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i thought about online hiscores, but its possible to get a pecfect game, and then you'd just get the same top score.. Well, that's easy to fix. Just introduce a timer and a bonus depending on how fast the player completes a level.
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Tardis Remakes => Sir Lancelot, Omega Race, Spiky Harold, Jack'o'Roid, A.S.S. (Orion), Rip Off, Project Future, Zektor, Space Fury, Dingo, Omega Race 2009, X-Quest 2 (in progress), Psycho Pigs UXB (in progress). " Little piggy goes BOOOM!!!..."
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RobF
Admin-o-tron
   
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« Reply #81 on: November 14, 2009, 02:57:55 PM » |
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Add a random finishing score based on the following principles:
How much you like the player - how much you think they might smell + arbitrary amount plucked out of your backside.
That's what I'd do, anyway.
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tim
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« Reply #82 on: November 14, 2009, 06:38:04 PM » |
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Add a random finishing score based on the following principles:
How much you like the player - how much you think they might smell + arbitrary amount plucked out of your backside.
That's what I'd do, anyway.
Sounds like how they came up with Xbox Live Achievements. 
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danjo
Teenage Wildlife
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« Reply #83 on: November 16, 2009, 02:19:16 AM » |
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for those running a vertical resolution at 800 or lower (eg andyh  ) new version will auto maximize, and you now hve ability to do that anyway if you so choose.
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Qun Mang
Young Dude
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« Reply #84 on: November 17, 2009, 11:29:32 PM » |
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No longer activates UAC. Thanks for the update. Incidentally, the date still shows October 12 for last updated on your site though the file of course is the new one.
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danjo
Teenage Wildlife
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« Reply #85 on: November 18, 2009, 01:58:08 AM » |
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its a website bug.
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urner
Young Dude
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« Reply #86 on: November 19, 2009, 05:36:49 PM » |
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Some feedback: the game runs well under Windows 7. I also tested it on Linux Debian with Wine, and it runs but for some reason the screen is moved and you can only see the top right quarter, but it's a windows game, right?  I like the jump and it's sound. It's funny...  And I'll have to try harder, because on the first run I hardly reached level 4 (what a shame, hah)... 
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ClarkKent
Young Dude
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« Reply #87 on: December 05, 2009, 02:48:01 PM » |
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Only a level editor is missing now. So the game would not become boring...
By the way: The windowed version runs slower on my iMac with VMWare then version 1.2 in full screen mode. Is there a way to switch to full screen mode in version 1.3? If not, there should be one in the the next version! As this great game also do not run correctly in CrossOver (WINE) for MacOS X because of the windowed mode a full screen mode is necessary to play it (full screen mode should be default)...
Version 1.2 on the other hand works perfectly - in VMWare and CrossOver (WINE). Did you change something in displaying the game? If yes, please use the same method for full screen mode as in version 1.2. Then it will work without any problems...
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