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29180 Posts in 1475 Topics- by 1404 Members - Latest Member: flan344

March 12, 2010, 07:39:26 PM
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Author Topic: Miner 2049er Again  (Read 5151 times)
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spacefractal
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« Reply #75 on: November 12, 2009, 07:03:10 PM »

you can not do a scroll and a flip option in the config (with flip as default)? (this depend if it effect gameplay).
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danjo
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« Reply #76 on: November 12, 2009, 11:28:33 PM »

cant because ive coded it differently to flip.  ive used it to enhance some level design in places too.
also the CANNON is back - for those who want the cannon Smiley
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danjo
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« Reply #77 on: November 13, 2009, 09:31:34 PM »

Version 1.3 is now released:
25 levels, cannon, ending, local hiscores, windowed, flipscreen.
http://www.acoders.com/acsite/viewsoftware.php?id=162

Enjoy.
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tim
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« Reply #78 on: November 13, 2009, 09:49:04 PM »

local only? great work though. Smiley

how about a .zip version instead?
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danjo
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« Reply #79 on: November 14, 2009, 03:58:18 AM »

changed to zip. winrar took over and i just stuck with it. gone back to winzip.
i thought about online hiscores, but its possible to get a pecfect game, and then you'd just get the same top score.. 
perhaps a thought for one day in the future.
for now, im trying to find another project to do.
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Sokurah
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« Reply #80 on: November 14, 2009, 01:50:43 PM »

i thought about online hiscores, but its possible to get a pecfect game, and then you'd just get the same top score..

Well, that's easy to fix. Just introduce a timer and a bonus depending on how fast the player completes a level.
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RobF
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« Reply #81 on: November 14, 2009, 02:57:55 PM »

Add a random finishing score based on the following principles:

How much you like the player - how much you think they might smell + arbitrary amount plucked out of your backside.

That's what I'd do, anyway.
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tim
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« Reply #82 on: November 14, 2009, 06:38:04 PM »

Add a random finishing score based on the following principles:

How much you like the player - how much you think they might smell + arbitrary amount plucked out of your backside.

That's what I'd do, anyway.

Sounds like how they came up with Xbox Live Achievements. Wink
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danjo
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« Reply #83 on: November 16, 2009, 02:19:16 AM »

for those running a vertical resolution at 800 or lower (eg andyh Tongue ) new version will auto maximize, and you now hve ability to do that anyway if you so choose.
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Qun Mang
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« Reply #84 on: November 17, 2009, 11:29:32 PM »

No longer activates UAC.  Thanks for the update.  Incidentally, the date still shows October 12 for last updated on your site though the file of course is the new one.
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danjo
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« Reply #85 on: November 18, 2009, 01:58:08 AM »

its a website bug.
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urner
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« Reply #86 on: November 19, 2009, 05:36:49 PM »

Some feedback: the game runs well under Windows 7. I also tested it on Linux Debian with Wine, and it runs but for some reason the screen is moved and you can only see the top right quarter, but it's a windows game, right? Wink

I like the jump and it's sound. It's funny... Cheesy And I'll have to try harder, because on the first run I hardly reached level 4 (what a shame, hah)...

 Tongue
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ClarkKent
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« Reply #87 on: December 05, 2009, 02:48:01 PM »

Only a level editor is missing now. So the game would not become boring...

By the way: The windowed version runs slower on my iMac with VMWare then version 1.2 in full screen mode. Is there a way to switch to full screen mode in version 1.3? If not, there should be one in the the next version! As this great game also do not run correctly in CrossOver (WINE) for MacOS X because of the windowed mode a full screen mode is necessary to play it (full screen mode should be default)...

Version 1.2 on the other hand works perfectly - in VMWare and CrossOver (WINE). Did you change something in displaying the game? If yes, please use the same method for full screen mode as in version 1.2. Then it will work without any problems...
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