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29208 Posts in 1479 Topics- by 1412 Members - Latest Member: MichealTracy

March 13, 2010, 04:21:28 PM
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Author Topic: [WIP] Star Control  (Read 6721 times)
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« Reply #45 on: November 26, 2009, 11:41:58 AM »

Thought I would give this a nudge to see if it's moved any  Wink

It has indeedy.  Although I've been off on a few Mad TangentsTM since my last post.  

Somewhere along the line I went and rewrote the UI (and all the infrastructure behind it).  That caused me to reconsider how I drew and edited text and that caused me to write a super text editor widget (word processor might be a better term).  I then realised I didn't like how my input framework worked and began the grand unification of every input device I could think of.  And that showed up a major bug in my image editing routines (they both share the same bit fiddling code).

Oh, and somewhere in there I wrote an XML parser an MD5 hasher and rewrote my file handling routines.  Disturbingly the release of Star Control depends on all of the above due to my: "Will not hack it out" code style change towards the end of the 2008 compo.

I am slowly popping the stack back to the UI and then Star Control.  I haven't updated here because all the code I've written in the last 5 months would seem to be largely unrelated.
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« Reply #46 on: December 01, 2009, 04:35:03 PM »

It has indeedy.  Although I've been off on a few Mad TangentsTM since my last post.  

Somewhere along the line I went and rewrote the UI (and all the infrastructure behind it).  That caused me to reconsider how I drew and edited text and that caused me to write a super text editor widget (word processor might be a better term).  I then realised I didn't like how my input framework worked and began the grand unification of every input device I could think of.  And that showed up a major bug in my image editing routines (they both share the same bit fiddling code).

Oh, and somewhere in there I wrote an XML parser an MD5 hasher and rewrote my file handling routines.  Disturbingly the release of Star Control depends on all of the above due to my: "Will not hack it out" code style change towards the end of the 2008 compo.

I am slowly popping the stack back to the UI and then Star Control.  I haven't updated here because all the code I've written in the last 5 months would seem to be largely unrelated.
It's called technical debt and don't I know all about that. 'Bout to pay some off on ASCIIpOrtal, but it's necessary before I go online. There are times I just want to scrap the whole thing and start over. I wont, but I want to.
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« Reply #47 on: December 05, 2009, 11:32:22 AM »

There are times I just want to scrap the whole thing and start over. I wont, but I want to.

I have found that that works remarkably well on occasion, especially allowing the rectification of initially poor design decisions, but then I discovered after my third comsci module at varsity that every time I learn something new I think "Hmm, that would work well in Project A..." and then I proceed with yet another re-write ;-(

Luckily all my comsci modules are done now ;-) so hopefully I can get something out at last :-)
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